Maelstrom: Use fewer asteroids in deathmatch mode

From 8d21c21b83f8ade4346222ecc670032bce8ff350 Mon Sep 17 00:00:00 2001
From: Sam Lantinga <[EMAIL REDACTED]>
Date: Tue, 21 Apr 2026 08:16:37 -0700
Subject: [PATCH] Use fewer asteroids in deathmatch mode

---
 game/game.cpp | 4 ++++
 1 file changed, 4 insertions(+)

diff --git a/game/game.cpp b/game/game.cpp
index b5d8fc60..ea2e8088 100644
--- a/game/game.cpp
+++ b/game/game.cpp
@@ -1528,6 +1528,10 @@ GamePanelDelegate::StartNextWave()
 
 	NewRoids = FastRandom(temp) + (gWave / 5) + 3;
 
+	/* Use fewer asteroids in deathmatch mode */
+	if (gGameInfo.IsDeathmatch())
+		NewRoids /= 2;
+
 	/* -- Kill any existing sprites */
 	while (gNumSprites > 0)
 		delete gSprites[gNumSprites-1];