Maelstrom: We only want the caption during replays so you can cycle your view.

https://github.com/libsdl-org/Maelstrom/commit/88d716bf92c3a4a566515a3e98b01ccf5ebdba73

From 88d716bf92c3a4a566515a3e98b01ccf5ebdba73 Mon Sep 17 00:00:00 2001
From: Sam Lantinga <[EMAIL REDACTED]>
Date: Sun, 20 Nov 2011 22:07:36 -0500
Subject: [PATCH] We only want the caption during replays so you can cycle your
 view.

---
 game/game.cpp | 12 ++++++++----
 1 file changed, 8 insertions(+), 4 deletions(-)

diff --git a/game/game.cpp b/game/game.cpp
index b686ae50..71aea891 100644
--- a/game/game.cpp
+++ b/game/game.cpp
@@ -454,12 +454,16 @@ GamePanelDelegate::DrawStatus(Bool first)
 	}
 
 	if ( gGameInfo.IsMultiplayer() ) {
-		char caption[BUFSIZ];
+#ifndef USE_TOUCHCONTROL
+		if (gReplay.IsPlaying()) {
+			char caption[BUFSIZ];
 
-		sprintf(caption, "Displaying player %d", gDisplayed+1);
-		if (m_multiplayerCaption) {
-			m_multiplayerCaption->SetText(caption);
+			sprintf(caption, "Displaying player %d - press F1 to change", gDisplayed+1);
+			if (m_multiplayerCaption) {
+				m_multiplayerCaption->SetText(caption);
+			}
 		}
+#endif // USE_TOUCHCONTROL
 
 		/* Fill in the color by the frag count */
 		if (m_multiplayerColor) {