Would anyone care to ballpark the number man-hours of labor invested in
developing and supporting the Linux, Mac and Windows versions of SDL
and PyGame ?
How many people have worked full-time substantially on developing SDL
and PyGame, and for what durations ?
I am looking for a rough estimate of the sum effort involved.
Best,
Allen
Would anyone care to ballpark the number man-hours of labor invested in
developing and supporting the Linux, Mac and Windows versions of SDL
and PyGame ?
How many people have worked full-time substantially on developing SDL
and PyGame, and for what durations ?
I am looking for a rough estimate of the sum effort involved.
It’s really hard to say, but it’s on the order of 5000 man-hours or more.
See ya,
-Sam Lantinga, Software Engineer, Blizzard Entertainment