Hi All,
If the screen resolution is given to be 640 x 480 pixels, how do we
calculate the coordinates of the boundaries/vertices of the screen in terms
of cartesian coordinates?
Regards,
Smitha.
Hi All,
If the screen resolution is given to be 640 x 480 pixels, how do we
calculate the coordinates of the boundaries/vertices of the screen in terms
of cartesian coordinates?
Regards,
Smitha.
By buying a book about SDL and/or game programming. Or ask Google. First
Google result: http://www.sdltutorials.com/sdl-coordinates-and-blitting/ ,
with pictures and examples!
scnrOn Fri, 25 Jun 2010 16:54:39 +1000, Smitha Rathnam <rathnam.smitha at gmail.com> wrote:
Hi All, ? If the screen resolution is given to be 640 x 480 pixels, how
do we calculate the coordinates of the boundaries/vertices of the screen
in terms of cartesian coordinates? ? Regards, Smitha.
–
Christoph Nelles
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