Memcpy(), was Article:Animation in SDL

Okay, heading off a common topic that is better off elsewhere…
Please reply directly to the originator of the post. Thanks!
This topic has been discussed at length on many forums, BTW.

-Sam Lantinga, Software Engineer, Blizzard Entertainment> On Saturday 17 May 2003 10:37, Bill Kendrick wrote:

On Fri, May 16, 2003 at 10:45:37PM -0500, Bob Pendleton wrote:

As long as the code is fast enough for the application, it is fast

Hear, hear! :^) Personally, I like readable code that runs well
enough than unreadable code that may, or may not, be the most