Memory Leak under Windows OpenGL

Okay, I have basically nothing (or rather, I have nothing but the screen
surface) enabled in OpenGL mode, even when I had all the other stuff going,
I would ALWAYS get this in OpenGL mode, but not the SDL 2D API:

Direct3D8: (ERROR) :Memory still allocated! Alloc count = 31
Direct3D8: (ERROR) :Current Process (pid) = 00000370
Direct3D8: (ERROR) :Memory Address: 009223ec lAllocID=16 dwSize=00000b6c,
ReturnAddr=51031d23 (pid=00000370)
Direct3D8: (ERROR) :Memory Address: 0092303c lAllocID=19 dwSize=00000168,
ReturnAddr=51031f6a (pid=00000370)
Direct3D8: (ERROR) :Memory Address: 009231dc lAllocID=20 dwSize=000002f4,
ReturnAddr=51031fbc (pid=00000370)
Direct3D8: (ERROR) :Memory Address: 0092355c lAllocID=22 dwSize=0000001c,
ReturnAddr=5102ea04 (pid=00000370)
Direct3D8: (ERROR) :Memory Address: 009235ac lAllocID=23 dwSize=00000018,
ReturnAddr=5102ea35 (pid=00000370)
Direct3D8: (ERROR) :Memory Address: 009235fc lAllocID=24 dwSize=00000060,
ReturnAddr=5102f473 (pid=00000370)
Direct3D8: (ERROR) :Memory Address: 00923694 lAllocID=25 dwSize=00000024,
ReturnAddr=51032711 (pid=00000370)
Direct3D8: (ERROR) :Memory Address: 009236ec lAllocID=26 dwSize=00000040,
ReturnAddr=510329cc (pid=00000370)
Direct3D8: (ERROR) :Memory Address: 00923764 lAllocID=27 dwSize=00000074,
ReturnAddr=51032a3e (pid=00000370)
Direct3D8: (ERROR) :Memory Address: 0092380c lAllocID=28 dwSize=0000000c,
ReturnAddr=51032c7d (pid=00000370)
Direct3D8: (ERROR) :Memory Address: 0092384c lAllocID=29 dwSize=00000034,
ReturnAddr=5102f790 (pid=00000370)
Direct3D8: (ERROR) :Memory Address: 009238b4 lAllocID=30 dwSize=00000034,
ReturnAddr=5102f7b6 (pid=00000370)
Direct3D8: (ERROR) :Memory Address: 0092391c lAllocID=31 dwSize=00000034,
ReturnAddr=5102f7fd (pid=00000370)
Direct3D8: (ERROR) :Memory Address: 00923984 lAllocID=32 dwSize=00000024,
ReturnAddr=5102fb65 (pid=00000370)
Direct3D8: (ERROR) :Memory Address: 009239dc lAllocID=33 dwSize=00000024,
ReturnAddr=5102fbba (pid=00000370)
Direct3D8: (ERROR) :Memory Address: 00923a34 lAllocID=34 dwSize=00000024,
ReturnAddr=5102fc14 (pid=00000370)
Direct3D8: (ERROR) :Memory Address: 00923a8c lAllocID=36 dwSize=0000042c,
ReturnAddr=510214c3 (pid=00000370)
Direct3D8: (ERROR) :Memory Address: 00923eec lAllocID=37 dwSize=0000042c,
ReturnAddr=510214d8 (pid=00000370)
Direct3D8: (ERROR) :Memory Address: 0092434c lAllocID=38 dwSize=00000208,
ReturnAddr=5101c570 (pid=00000370)
Direct3D8: (ERROR) :Memory Address: 0092458c lAllocID=39 dwSize=00000208,
ReturnAddr=5101c570 (pid=00000370)
Direct3D8: (ERROR) :Memory Address: 009247cc lAllocID=40 dwSize=00000208,
ReturnAddr=5101c570 (pid=00000370)
Direct3D8: (ERROR) :Memory Address: 00924a0c lAllocID=41 dwSize=00000208,
ReturnAddr=5101c570 (pid=00000370)
Direct3D8: (ERROR) :Memory Address: 00924c4c lAllocID=42 dwSize=00000208,
ReturnAddr=5101c570 (pid=00000370)
Direct3D8: (ERROR) :Memory Address: 00924e8c lAllocID=43 dwSize=00000208,
ReturnAddr=5101c570 (pid=00000370)
Direct3D8: (ERROR) :Memory Address: 009251c4 lAllocID=46 dwSize=000001c8,
ReturnAddr=5103d65e (pid=00000370)
Direct3D8: (ERROR) :Memory Address: 009253c4 lAllocID=48 dwSize=00000a00,
ReturnAddr=5102231e (pid=00000370)
Direct3D8: (ERROR) :Memory Address: 00925f44 lAllocID=57 dwSize=000000c4,
ReturnAddr=51030109 (pid=00000370)
Direct3D8: (ERROR) :Memory Address: 00922fdc lAllocID=58 dwSize=00000018,
ReturnAddr=5103013c (pid=00000370)
Direct3D8: (ERROR) :Memory Address: 0092603c lAllocID=59 dwSize=00000130,
ReturnAddr=5103d640 (pid=00000370)
Direct3D8: (ERROR) :Memory Address: 009261a4 lAllocID=60 dwSize=00000018,
ReturnAddr=5103d6d2 (pid=00000370)
Direct3D8: (ERROR) :Memory Address: 00926744 lAllocID=73 dwSize=00003000,
ReturnAddr=5103ab27 (pid=00000370)
Direct3D8: (ERROR) :Total Memory Unfreed From Current Process = 25788 bytes

This does not happen under the 2D API, I’m not sure what’s doing it. I only
accidentally happened to catch this when I was using the MSVC debugger to
trace down a crash._________________________________________________________
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