Memory management

When loading 24bit bitmap surfaces is it more efficient to load one giant
(10MB+) file or smaller (<1MB) files and switching between them? You would
load all the smaller files before starting the game, but switch between them
while the game is running. Would the giant file take up too much system
memory and slow the game down? Or would the smaller files take too much
time to switch between? Thanks for your thoughts/help.

Brent

most often better is to use more smaller files
"Brent Strandy" wrote in message news:919f58290603221408u386424ebwa0ef690e84622cbb at mail.gmail.com
When loading 24bit bitmap surfaces is it more efficient to load one giant (10MB+) file or smaller (<1MB) files and switching between them? You would load all the smaller files before starting the game, but switch between them while the game is running. Would the giant file take up too much system memory and slow the game down? Or would the smaller files take too much time to switch between? Thanks for your thoughts/help.

Brent------------------------------------------------------------------------------


SDL mailing list
SDL at libsdl.org
http://www.libsdl.org/mailman/listinfo/sdl