Memory problem with OpenGL/SDL/VC++6

I create the most basic possible program,
with OGL+SDL, then set it up exactly as it
says in the documentation.

When I run the program it eats 30Mb+.
When I quit it gives up none of this, but when
I rerun the program it reuses the 30Mb but adds an extra 4Mb each time…

Im using SDL 1.2 on Win2k with GForce2

Is this a known problem?

Cheers
Hw

I have a Win98 machine with a GeForce 2 MX card, if you want I can try
your program here to see if it also happens.–

Olivier A. Dagenais - Software Architect and Developer

“hw” wrote in message
news:3B546719.90809 at yahoo.com

I create the most basic possible program,
with OGL+SDL, then set it up exactly as it
says in the documentation.

When I run the program it eats 30Mb+.
When I quit it gives up none of this, but when
I rerun the program it reuses the 30Mb but adds an extra 4Mb each
time…

Im using SDL 1.2 on Win2k with GForce2

Is this a known problem?

Cheers
Hw