Hullo 
I’ve been meddling with BW:MBS and I think I’ve managed to remove the
requirement of ZZIP Lib. The data is now compressed with a custom file format
and the use of Z Lib 
Anyways… if there are BeOS, Mac, QNX and other peeps on here who would like
to have a crack at compiling the code then you can get it from,
http://www.parallelrealities.co.uk/blobWars.php#Downloads
The file you want is blobwars-0.51-1.tar.gz
Make sure you get the 0.51 version and not the 0.5 version 
Cheers,
Stevie :)–
Stephen Sweeney
Java Software Engineer
http://www.parallelrealities.co.uk
Hello !
You should change in headers.h:
<SDL/SDL.h>
to
“SDL.h”
And the other SDL Includes too.
<SDL/SDL.h> is not really crossplattform on
some systems. Look in the FAQs for this.
CU
Stephen Sweeney schrieb:> Hullo 
I’ve been meddling with BW:MBS and I think I’ve managed to remove the
requirement of ZZIP Lib. The data is now compressed with a custom file format
and the use of Z Lib 
Anyways… if there are BeOS, Mac, QNX and other peeps on here who would like
to have a crack at compiling the code then you can get it from,
http://www.parallelrealities.co.uk/blobWars.php#Downloads
The file you want is blobwars-0.51-1.tar.gz
Make sure you get the 0.51 version and not the 0.5 version 
Cheers,
Stevie 
Ok, I downloaded the 0.51 source and got it to compile successfully using
Borland’s free 5.5 compiler. I’m running into a bit of trouble getting the
game to run though. I see the intro screen and after I press spacebar, I
see the loading statusbar on the bottom for about a few millisecs but it
crashes with an error.
I traced the code a bit with the debugger and it seems the problem is
coming from the loadResources() routine in the resources.cpp file.
Specifically, the problem is coming from line 87 in the while loop. I
setted a breakpoint right before the loop and another one right after the
loop, like on line 99. Apparently the control flow never made it out of the
loop so it must have crashed within after some number of iterations and I
have no idea why.
Is there something I need to do before running the game? I already copied
the *.pak file to the same directory as the game executable.
Thanks