MIDI - was: (Re: Announcing...)

michael at surfnetcity.com.au wrote:

How about this (based on knowledge of MIDI, not platform-dependencies):

/* Buffer the MIDI file (removing reliance on disk I/O) */
SDL_MIDI *SDL_LoadMIDI(char *file)

/* Start and stop playing the song, returning 1 for success and 0 for failure
(failure should be fatal) */
int SDL_PlayMIDI(SDL_MIDI *song)
int SDL_StopMIDI(SDL_MIDI *song)

/* Get a list of sequencer devices */
SDL_MIDIList *SDL_ListSequencers()

/* Open a device, returning 1 for success and 0 for failure - SDL_MIDIDev should
be part of SDL_MIDIList */
int SDL_OpenSequencer(SDL_MIDIDev *sequencer)

/* Free up the memory taken by the MIDI song */

Note: I’m not sure about making it thread safe… (I’m not sure about making
anything thread-safe for that matter)

Also, before anybody complains about no rewind/fastforward seeking, that will
NOT work with MIDI easily, and the benefits would be limited.

This seems like a good place to start. I will get working on it. BTW, I
only have access to Unixoids and Win32, so the Be (and Mac?) stuff is
completely out of my reach.