I believe it should work the same as with MOD files, which is all I use.
There’s a MIX_PlayingMusic() function that’ll tell you if the music has
finished or not.
-bill!
bill at newbreedsoftware.com "Hey Shatner, ya remember that episode of http://newbreedsoftware.com/bill/ Space Trek where your show got cancelled?"On Wed, Jan 28, 2004 at 10:18:10PM +0200, <- Chameleon -> wrote:
This time I see the SDL_mixer documentation.
I want MIDI support in my stupid game and I see, SDL_mixer supports MIDI.
The problem is that: I cannot see any callback to inform you, when the MIDI file has finished (to play other MIDI file).