e:\p\sdl>hg diff src/render/direct3d/SDL_render_d3d.c
diff -r d169541f5049 src/render/direct3d/SDL_render_d3d.c
— a/src/render/direct3d/SDL_render_d3d.c Thu Jan 19 01:55:51 2012
-0500
+++ b/src/render/direct3d/SDL_render_d3d.c Thu Jan 19 14:10:40 2012
-0800
@@ -574,6 +574,7 @@
D3D_RenderData *data = (D3D_RenderData *) renderer->driverdata;
D3D_TextureData *texturedata;
HRESULT result;
-
D3DMATRIX matrix;
if (!renderer) return -1;
D3D_ActivateRenderer(renderer);
@@ -590,7 +591,6 @@
}
/* Prepare an identity world and view matrix */
- D3DMATRIX matrix;
matrix.m[0][0] = 1.0f;
matrix.m[0][1] = 0.0f;
matrix.m[0][2] = 0.0f;
slouken
#2
Fixed, thanks!
Future bug reports are best put into bugzilla so they don’t get lost on the
list:
http://bugzilla.libsdl.org
Cheers!On Thu, Jan 19, 2012 at 5:11 PM, Dimiter ‘malkia’ Stanev wrote:
e:\p\sdl>hg diff src/render/direct3d/SDL_**render_d3d.c
diff -r d169541f5049 src/render/direct3d/SDL_**render_d3d.c
— a/src/render/direct3d/SDL_**render_d3d.c Thu Jan 19 01:55:51
2012 -0500
+++ b/src/render/direct3d/SDL_**render_d3d.c Thu Jan 19 14:10:40
2012 -0800
@@ -574,6 +574,7 @@
D3D_RenderData *data = (D3D_RenderData *) renderer->driverdata;
D3D_TextureData *texturedata;
HRESULT result;
if (!renderer) return -1;
D3D_ActivateRenderer(renderer)**;
@@ -590,7 +591,6 @@
}
/* Prepare an identity world and view matrix */