Here’s a patch to center a newly-created, non-fullscreen X11 window.
While this may or may not be suitable for adding to SDL officially, I
didn’t want to put any Xlib dependencies in my code directly.
To use:
- Apply patch/rebuild.
- export SDL_WINDOW_POS=center
- Call SDL_SetVideoMode as needed.
(Ideally, this could be expanded to handle other commands like
SDL_WINDOW_POS=20x190, etc, and could be implemented for other targets,
but this is really a hack to avoid API changes).
–ryan.---------------------------------
diff -u -r1.10 SDL_x11video.c
— src/video/x11/SDL_x11video.c 2002/08/19 03:40:44 1.10
+++ src/video/x11/SDL_x11video.c 2002/09/02 01:20:40
@@ -870,6 +870,18 @@
screen->flags |= SDL_FULLSCREEN;
X11_EnterFullScreen(this);
} else {
-
/* Position standalone window based on user request. --ryan. */
-
const char *envr = getenv("SDL_WINDOW_POS");
-
if (envr != NULL) {
-
int xscreen = DefaultScreen(SDL_Display);
-
if (strcmp(envr, "center") == 0) {
-
int disw = DisplayWidth(SDL_Display, xscreen);
-
int dish = DisplayHeight(SDL_Display, xscreen);
-
int centerx = (disw - current_w) / 2;
-
int centery = (dish - current_h) / 2;
-
XMoveWindow(SDL_Display, WMwindow, centerx, centery);
-
}
-
}} screen->flags &= ~SDL_FULLSCREEN; }