Mix_LoadMUS ALWAYS returns NULL

Hey guys!

Working on a little project of mine in which i intend to incorporate some music files…
Just found out about SDL and thought it would be a perfect match since i intend to use .ogg files.
Yet… when i try to load an .ogg file… Mix_LoadMUS always returns NULL… Have no clue as to why…

My code as of now:

        int flags = MIX_INIT_OGG | MIX_INIT_MOD;
  int initted = Mix_Init(flags);

  // start SDL with audio support
  if (SDL_Init(SDL_INIT_AUDIO) == -1) {
  	printf("SDL_Init: %s\n", SDL_GetError());

  if (initted&flags != flags) {
  	printf("Mix_Init: Failed to init required ogg and mod support!\n");
  	printf("Mix_Init: %s\n", Mix_GetError());
  	// handle error

  // open 44.1KHz, signed 16bit, system byte order,
  // stereo audio, using 1024 byte chunks
  if (Mix_OpenAudio(44100, MIX_DEFAULT_FORMAT, 2, 1024) == -1) {
  	printf("Mix_OpenAudio: %s\n", Mix_GetError());
  printf("There are %d sample chunk deocoders available\n", Mix_GetNumChunkDecoders());
  printf("There are %d music deocoders available\n", Mix_GetNumMusicDecoders());

  // print music decoders available
  int i, max = Mix_GetNumMusicDecoders();
  for (i = 0; i<max; ++i)
  	printf("Music decoder %d is for %s\n",i, Mix_GetMusicDecoder(i));

  Mix_Music *BackgroundMusic;
  BackgroundMusic = Mix_LoadMUS("sounds/Main_Theme.ogg");
  if (BackgroundMusic == NULL) {
  	printf("Unable to load Ogg file: %s\n", Mix_GetError()); 
  	return 1;