Robert Clayton wrote:
When I play a mod under Windows NT, and display a scrolling text message,
This looks a “bit” off-topic to me…
Gunter–
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When I play a mod under Windows NT, and display a scrolling text message,
the mod sound becomes jerky, and I assume the process can’t get enough
cycles for itself.
It’s running on a Celeron 466, and I thought playing a mod took very few
cycles. There is no such problem under Windows 9x on a Pentium II 300.
Is playing music simply more time consuming under NT without Direct X?________________________________________________________________________
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When I play a mod under Windows NT, and display a scrolling text message,
the mod sound becomes jerky, and I assume the process can’t get enough
cycles for itself.
It’s running on a Celeron 466, and I thought playing a mod took very few
cycles. There is no such problem under Windows 9x on a Pentium II 300.
Is playing music simply more time consuming under NT without Direct X?
try with a bigger sound buffer
Robert Clayton wrote:
When I play a mod under Windows NT, and display a scrolling text
message,
This looks a “bit” off-topic to me…
Apologies.
Playing a mod using SDL_Mixer 1.05 in a Visual C++ 6 project doing double
buffered graphical output at 50 fps.>From: Gunter Ohrner <G.Ohrner at post.rwth-aachen.de>
Reply-To: sdl at lokigames.com
To: sdl at lokigames.com
Subject: [SDL] Re: mod playing causing jerkiness
Date: Wed, 14 Jun 2000 10:26:48 +0200
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