At last I figure out how to use SDL in KDevlop 2.1. My first project for
linux - It Sucks…
When i run my program It seems as it does a few loops and then it wait for
something… and then a few more loops and another wait… and so on… Is
it KDevlop or Linux? I have done this earlier for M$ Windows with Dev-cpp
and had no problem.
/***************************************************************************
main.cpp - description-------------------
begin : s?n sep 29 20:28:11 CEST 2002
copyright : © 2002 by Fredrik Persson
email : perrscout at linux.nu
***************************************************************************/
/***************************************************************************
-
*
- This program is free software; you can redistribute it and/or modify *
- it under the terms of the GNU General Public License as published by *
- the Free Software Foundation; either version 2 of the License, or *
- (at your option) any later version. *
-
*
***************************************************************************/
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
#include <iostream.h>
#include <stdlib.h>
#include <SDL/SDL.h>
SDL_Surface *back;
SDL_Surface *screen;
SDL_Surface *image;
int InitImages();
void DrawIMG(SDL_Surface *img, int x, int y);
void DrawIMG(SDL_Surface *img, int x, int y, int w, int h, int x2, int y2);
void DrawBG();
void DrawScene();
int xpos=0;
int ypos=0;
////////////////////////////////////////////////////////////////////////////
/////////////////////////
//
//
int main(int argc, char *argv[])
{
Uint8 *keys;
cout << “perras sdl_pryl f?r linux!” << endl;
if( SDL_Init(SDL_INIT_VIDEO|SDL_INIT_AUDIO) <0 )
{
printf(“Unable to init SDL: %s\n”, SDL_GetError());
return 1;
}
atexit(SDL_Quit);
screen=SDL_SetVideoMode(800,600,16,SDL_FULLSCREEN|SDL_SWSURFACE|SDL_ANYFORMA
T);
//screen=SDL_SetVideoMode(800,600,32,SDL_FULLSCREEN|SDL_HWSURFACE|SDL_DOUBLE
BUF);
if ( screen == NULL )
{
printf(“Unable to set 640x480 video: %s\n”, SDL_GetError());
exit(1);
}
InitImages();
DrawBG();
int done=0;
while(done == 0)
{
SDL_Event event;
while ( SDL_PollEvent(&event) )
{
if ( event.type == SDL_QUIT ) { done = 1; }
if ( event.type == SDL_KEYDOWN )
{
if ( event.key.keysym.sym == SDLK_ESCAPE ) { done = 1; }
}
}
keys = SDL_GetKeyState(NULL);
if ( keys[SDLK_UP] ) { ypos -= 1; }
if ( keys[SDLK_DOWN] ) { ypos += 1; }
if ( keys[SDLK_LEFT] ) { xpos -= 1; }
if ( keys[SDLK_RIGHT] ) { xpos += 1; }
/*
ypos += 1;
if(ypos > 480){ypos=0;}
*/
DrawScene();
}
return 0;
}
////////////////////////////////////////////////////////////////////////////
/////////////////////////
//misc functions
//
int InitImages()
{
back = SDL_LoadBMP(“bg.bmp”);
image = SDL_LoadBMP(“image.bmp”);
//lite snygg error handle
//if(back==NULL){printf(“hittade inte bg.bmp\n”);}
//if(image==Null){printf(“hittade inte image.bmp”);}
return 0;
}
void DrawIMG(SDL_Surface *img, int x, int y)
{
SDL_Rect dest;
dest.x = x;
dest.y = y;
SDL_BlitSurface(img, NULL, screen, &dest);
}
void DrawIMG(SDL_Surface *img, int x, int y, int w, int h, int x2, int y2)
{
SDL_Rect dest;
dest.x = x;
dest.y = y;
SDL_Rect dest2;
dest2.x = x2;
dest2.y = y2;
dest2.w = w;
dest2.h = h;
SDL_BlitSurface(img, &dest2, screen, &dest);
}
void DrawBG()
{
DrawIMG(back, 0, 0);
}
void DrawScene()
{
DrawIMG(back, xpos-2, ypos-2,36, 36, xpos-2, ypos-2);
DrawIMG(image, xpos, ypos);
SDL_Flip(screen);
}