Moving input handling for Windows

It might be a good idea to move input events from WIN_WindowProc to
WIN_PumpEvents to take advantage of the time stamp in MSG. Passing
this information on to the application might allow for more precise
movement in an FPS for example.

It might be a good idea to move input events from WIN_WindowProc to
WIN_PumpEvents to take advantage of the time stamp in MSG. ?Passing
this information on to the application might allow for more precise
movement in an FPS for example.

Yeah, I would love to see timestamps in SDL events.

Having done way to much discrete event simulation I would also like to
see the SDL event queue implemented as a heap/priority_queue so that
events could be scheduled through the event queue. I wind up doing
that by hand in most of my code.

Bob PendletonOn Sat, Nov 7, 2009 at 11:53 PM, Kenneth Bull wrote:


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