Multi channel with SDL_Mixer


I’m looking for a way to launch n sounds simultaneously
using SDL_mixer, but i can’t find any.

the problem is that I don’t want to use Mix_PlayChannel()
for each sound, because it causes some delay between them.

I know that we can group channel and halt them using :
Mix_HaltGroup(). What i would like is a Mix_PlayGroup()
function… but there isn’t any, as far as i know…

Does anybody have a clue ?

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