Multimonitor support + multimon mouse capture bug?

I think I read somewhere that adding multimonitor support to SDL is
planned. Have you any idea when?

Also, when running SDL apps fullscreen on a dualmonitor xinerama setup
(xorg) with the primary monitor as the right-hand monitor, a window gets
created on the left monitor while the right-hand monitor gets used as
the fullscreen monitor. In UT2004 this happens and mouse input in the
menus doesn’t work properly. However, I just tried a basic SDL
fullscreen app (with and without OpenGL) like this, and it can
definately get all screen coordinates from the mouse pointer, so I guess
this isn’t an SDL bug. Right now UT2004 is behaving really badly, so I
guess it’s probably not SDL…

Not an SDL fix, but FYI if you’re running an nvidia card with nvidia’s
drivers in twinview mode you can define resolutions that use a single
display, so when running fullscreen games any dual monitor problem is
avoided as long as you pick up that resolution you defined.On 1/15/06, Diggory Hardy <diggory.hardy at gmail.com> wrote:

I think I read somewhere that adding multimonitor support to SDL is
planned. Have you any idea when?

Also, when running SDL apps fullscreen on a dualmonitor xinerama setup
(xorg) with the primary monitor as the right-hand monitor, a window gets
created on the left monitor while the right-hand monitor gets used as
the fullscreen monitor. In UT2004 this happens and mouse input in the
menus doesn’t work properly. However, I just tried a basic SDL
fullscreen app (with and without OpenGL) like this, and it can
definately get all screen coordinates from the mouse pointer, so I guess
this isn’t an SDL bug. Right now UT2004 is behaving really badly, so I
guess it’s probably not SDL…

  • SR