Multiple gl contexts on ios

Has anyone been able to use multiple opengl contexts on ios?

I recently started using them in my project, on windows it worked fine and on android I had to add an extra hint call to make sure objects between contexts are shared, but on ios it just doesn’t seem to work.

I submitted an issue about this yesterday and I am also posting here in case anyone has dealt with this before and has some advice. Maybe there is another secret hint or flag I need to set or something for ios.

Alternatively, does anyone know if using ANGLE on ios help?