Multiple monitors issue


I’m using SDL 1.2.5 under Mac OS X / Windows 98. When I run my program
fullscreen on my Mac at work - which has two monitors attached to it -
the mouse pointer is not properly constrained to the game display with
SDL_WM_GrabInput(SDL_GRAB_ON). SDL seems to assume that in full-screen
the desktop size should determine the window constraints. Are there any
workarounds for this problem or has it been fixed in a recent build?

Scott Lahteine
~~~ Botfly ~~~