My contribution to SDL Development - Timeout on SDL_Net sock

[…]

I can’t speak for anyone else on here, but the last time I personally had
any problems running an OpenGL game on Windows was in the 90s.

“Me 2” - but I always use more or less high end video cards from 3DLabs,
Matrox, ATI and nVidia, and I make sure I have proper drivers, rather than the
crippled stuff that comes on the Windows install CDs in some cases.

Likewise with Linux (which I use most of the time) - but again, OpenGL working
out of the box with any Linux distro is a pretty recent development, so that
depended on manually installed and configured drivers.

Oh, and on anything Mac OS X, it Just Works™ - but by “PC” standards, those
are high end computers, every single one of them.

So, that tells me as much about “your average PC” as my Westfield V6 (big
engine with four wheels and two seats on it) tells me about the handling and
performance of your average Volvo. ;-)On Tuesday 17 November 2009, at 20.22.38, Mason Wheeler wrote:


//David Olofson - Developer, Artist, Open Source Advocate

.— Games, examples, libraries, scripting, sound, music, graphics —.
| http://olofson.net http://kobodeluxe.com http://audiality.org |
| http://eel.olofson.net http://zeespace.net http://reologica.se |
’---------------------------------------------------------------------’

[…]

If you want to blame someone, blame professional game developers, at least
the major studios/publishers.

The game industry is used to take advantage of the platform APIs to make
the most performance
of the target system, and they don’t bother to rewritte the whole thing
from scratch for other platforms, because it is
usually outsourced anyway.

Good point there, but OTOH, “the customer is always right”.

How do you explain to a customer with a “perfectly working” computer that
(s)he needs a different video card and/or a different driver (“What’s a
driver…?”) to play your game, while other games work just fine?

Sure, everyone should just have followed mr Carmack’s example back then - but
too many didn’t, and here we are…On Tuesday 17 November 2009, at 20.43.02, Paulo Pinto wrote:


//David Olofson - Developer, Artist, Open Source Advocate

.— Games, examples, libraries, scripting, sound, music, graphics —.
| http://olofson.net http://kobodeluxe.com http://audiality.org |
| http://eel.olofson.net http://zeespace.net http://reologica.se |
’---------------------------------------------------------------------’

Which is why I’m personally getting tired of all the crap that goes with
software development today. You can never win that argument; it’s
always YOUR code that’s causing the problem. If there were technical
reasons for this situation, at least we’d have something to work towards
fixing. But it’s politics, plain and simple, and the situation has been
manipulated to cause exactly the problems we’re seeing.

God, sometimes I wish I’d chosen another career. End of rant :)On November 17, 2009 04:42:14 pm David Olofson wrote:

On Tuesday 17 November 2009, at 20.43.02, Paulo Pinto wrote:
[…]

If you want to blame someone, blame professional game developers,
at least the major studios/publishers.

The game industry is used to take advantage of the platform APIs to
make the most performance
of the target system, and they don’t bother to rewritte the whole
thing from scratch for other platforms, because it is
usually outsourced anyway.

Good point there, but OTOH, “the customer is always right”.

How do you explain to a customer with a “perfectly working” computer
that (s)he needs a different video card and/or a different driver
(“What’s a driver…?”) to play your game, while other games work
just fine?

Bob Pendleton wrote:

Yeah, there is a serious need for a portable cross platform simplified
2d/3d graphics library that runs on top of versions of OpenGL and
DirectX.

Do I detect just a sliver of sarcasm, Bob?

Nope, I can see how you might read it that way, but there was no
intention of being sarcastic.

BTW, this has certainly gotten off topic. So… if anyone wants to
continue the discussion please take it to private email or more it
over the the gameprogrammer.com list where it is not off topic.

Bob PendletonOn Tue, Nov 17, 2009 at 11:15 AM, Chris Eineke wrote:

CE


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