Hello SDL people!
I am happy to say that I have finished my first real game, Time Balls!
I have released it on both computer and iPhone (it’s on the App
Store!). The computer version uses SDL/OpenGL, but the iPhone version
does not (practically the same code though).
http://www.nikolawhallon.com/timeballs/timeballs
(to compile it from the source, do gcc main.c -std=c99 -lSDL -o
timeballs, I believe, my linux-fu is rusty)
As you’ll find out if you try it, it is ridiculously simple, but it is
actually /done/ (the important part), and apparently acceptable for
the App Store. I have to thank everyone who uses SDL because if it
weren’t for this mailing list, or #SDL, this would not have happened,
so thanks everyone!
I have another App in review for the App Store, and several more games
under way (each more complicated than the last), so maybe I will
accomplish my dream of making games.
Also, just a bit of ruthless self-promotion, it is an even greater
dream of mine to be a video game music composer, so if you need music
for your game, let me know! (check out some of my work at
http://www.nikolawhallon.com).
Thanks!
Nikola
Congratulations!
SDL, helping dreams come true Keep chasing it, Nikola!
Man your game is hard! But it is fun, indeed! Your linux-fu is alright, I
guess the game shall feel better on iPhone.
I know this is not exactly SDL-related, but what do you say about the
experience of porting something from SDL to whatever-api-iPhone-uses
(cocoa?)?
Keep up the good work.
Leonardo
2011/6/4 Alokin Nollahwe <alokin.nollahwe at gmail.com>> Hello SDL people!
I am happy to say that I have finished my first real game, Time Balls!
I have released it on both computer and iPhone (it’s on the App
Store!). The computer version uses SDL/OpenGL, but the iPhone version
does not (practically the same code though).
http://www.nikolawhallon.com/timeballs/timeballs
(to compile it from the source, do gcc main.c -std=c99 -lSDL -o
timeballs, I believe, my linux-fu is rusty)
As you’ll find out if you try it, it is ridiculously simple, but it is
actually /done/ (the important part), and apparently acceptable for
the App Store. I have to thank everyone who uses SDL because if it
weren’t for this mailing list, or #SDL, this would not have happened,
so thanks everyone!
I have another App in review for the App Store, and several more games
under way (each more complicated than the last), so maybe I will
accomplish my dream of making games.
Also, just a bit of ruthless self-promotion, it is an even greater
dream of mine to be a video game music composer, so if you need music
for your game, let me know! (check out some of my work at
http://www.nikolawhallon.com).
Thanks!
Nikola
SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org
That was tough! I think it took me like 30 tries until I finally won
:). Any reason you didn’t put some of your game music in there? It
should be pretty easy to add a background track.
-MikeOn Sat, Jun 4, 2011 at 7:50 PM, Alokin Nollahwe <alokin.nollahwe at gmail.com> wrote:
Hello SDL people!
I am happy to say that I have finished my first real game, Time Balls!
I have released it on both computer and iPhone (it’s on the App
Store!). The computer version uses SDL/OpenGL, but the iPhone version
does not (practically the same code though).
http://www.nikolawhallon.com/timeballs/timeballs
(to compile it from the source, do gcc main.c -std=c99 -lSDL -o
timeballs, I believe, my linux-fu is rusty)
As you’ll find out if you try it, it is ridiculously simple, but it is
actually /done/ (the important part), and apparently acceptable for
the App Store. I have to thank everyone who uses SDL because if it
weren’t for this mailing list, or #SDL, this would not have happened,
so thanks everyone!
I have another App in review for the App Store, and several more games
under way (each more complicated than the last), so maybe I will
accomplish my dream of making games.
Also, just a bit of ruthless self-promotion, it is an even greater
dream of mine to be a video game music composer, so if you need music
for your game, let me know! (check out some of my work at
http://www.nikolawhallon.com).
I wanted to make as simple a game as I could, so I didn’t add any
music, but my next game will have a few tracks (and come out pretty
soon!)
Thanks a lot for the feedback too :)On Sun, Jun 5, 2011 at 6:13 PM, Mike Shal wrote:
On Sat, Jun 4, 2011 at 7:50 PM, Alokin Nollahwe <@Alokin_Nollahwe> wrote:
Hello SDL people!
I am happy to say that I have finished my first real game, Time Balls!
I have released it on both computer and iPhone (it’s on the App
Store!). The computer version uses SDL/OpenGL, but the iPhone version
does not (practically the same code though).
http://www.nikolawhallon.com/timeballs/timeballs
(to compile it from the source, do gcc main.c -std=c99 -lSDL -o
timeballs, I believe, my linux-fu is rusty)
As you’ll find out if you try it, it is ridiculously simple, but it is
actually /done/ (the important part), and apparently acceptable for
the App Store. I have to thank everyone who uses SDL because if it
weren’t for this mailing list, or #SDL, this would not have happened,
so thanks everyone!
I have another App in review for the App Store, and several more games
under way (each more complicated than the last), so maybe I will
accomplish my dream of making games.
Also, just a bit of ruthless self-promotion, it is an even greater
dream of mine to be a video game music composer, so if you need music
for your game, let me know! (check out some of my work at
http://www.nikolawhallon.com).
That was tough! I think it took me like 30 tries until I finally won
:). Any reason you didn’t put some of your game music in there? It
should be pretty easy to add a background track.
-Mike
SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org