This is a shot of the graphics for the game I’m writing. This is just a
test program for the graphics engine. It is 2D, but has dynamic lighting
through bump-mapping. The walls and sprites are illuminated by the player,
and the light source can get brighter or darker as the player gets power-ups.
It uses 16 bit color, MMX, and runs at ~70 FPS on my Athlon 550. It’s very
low resolution, but that’s fine with me (this screenshot is enlarged).
I have not released any of the source anywhere yet because I’m doing it for
school and I have to find out what kinds of licences I can use for school