I write a multiplayer (local) realtime game using SDL and C++. I want to use
SDL_net for network but I don’t know how to integrate it in my game. I want
to build a client/server achitecture. Maybe I will use multithreading, UDP,
TCP, broadcast …?.
Please could anyone send me a simple network technique ?
Thanks !
GJINI Augustin - France
I write a multiplayer (local) realtime game using SDL and C++. I want to use
SDL_net for network but I don’t know how to integrate it in my game. I want
to build a client/server achitecture. Maybe I will use multithreading, UDP,
TCP, broadcast …?.
Please could anyone send me a simple network technique ?
Check out the net2 library. The code and documentation, along with
sample programs, can be found here:http://gameprogrammer.com/game.htmlOn Sat, 2002-12-28 at 06:46, Gustmailinglist at aol.com wrote:
Thanks !
GJINI Augustin - France
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