New (free) Android game - xorf

Hi folks,

We’ve finally released our new game on the Google Play store, for Android 2.2 and up. It uses SDL 2.0, SDL_mixer and SDL_image.

xorf (https://play.google.com/store/apps/details?id=com.sensemagic.gravity)

If you’re interested, please take a look, and if you like it, rate it :-).

Thanks,
Philip.

Update: now available for iOS too, in the App Store!

Thanks to everyone who has downloaded so far.------------------------
Please support my free Android game, xorf (https://play.google.com/store/apps/details?id=com.sensemagic.gravity). It uses SDL 2.0, SDL_image and SDL_mixer.

Looks interesting.? I’d try it, but the app store tells me that the app is incompatible with my Samsung Transform.? Do you have any idea why it wouldn’t want to run on a device running Froyo (Android 2.2.2)?

Mason________________________________
From: pmacfarlane
To: sdl at lists.libsdl.org
Sent: Friday, March 1, 2013 4:03 PM
Subject: Re: [SDL] New (free) Android and iOS game - xorf

Update: now available for iOS too, in the App Store!

Thanks to everyone who has downloaded so far.


Please support my free Android game, xorf. It uses SDL 2.0, SDL_image and SDL_mixer.


SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org

I think (after a quick Google) that your phone doesn’t do OpenGL ES 2.0. Which the game needs.

If that’s not it, then I’m not sure.

Thanks for taking a look though!

Philip.------------------------
Please support my free Android game, xorf (https://play.google.com/store/apps/details?id=com.sensemagic.gravity). It uses SDL 2.0, SDL_image and SDL_mixer.

Thanks!

Our samples are fairly short, so we just use .wav files. We load SDL_mixer (and all our libraries) dynamically.

Let me know if you want to know more.

Cheers,
Philip.------------------------
Please support my free Android game, xorf (https://play.google.com/store/apps/details?id=com.sensemagic.gravity). It uses SDL 2.0, SDL_image and SDL_mixer.