In the documentation in the doc project, I noticed it
says that new applications shouldn’t use the
SDL_OPENGLBLIT flag in setting video modes.
I was wondering what the reasoning behind this is, and
more importantly, what would be a better alternative?
I can live without it, but was curious. I know you can
use OpenGL to render to textures/memory, so a
possibility would be to set the video mode without a
GL flag, render in memory, then blit that to the
screen… but that seems wasteful, and I’m not sure if
hardware acceleration would work then? (I’m using X11
Answers much appreciated :).__________________________________
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