Hi all,
I’ve been trying to make head or tail of the blit code in
the library … complex stuff isn’t it ?
So I have a question instead… Can the blit engines scale
the output on demand ? My gut feeling is that they will
(otherwise why have source and dest rectangles?) but it’s
not obvious…
If this is how it works, do the MMX routines cope with it as
well ?
I have an existing general scaling algorithm which works
reasonably well (in fact it’s almost as fast as simply
doubling pixels in X & Y) but I imagine any hardware/MMX
solution would be much faster…
I’m trying to write a cross-platform video player, and
decoding 30 fps jpegs leaves very little time for the image
display routines… Since I’m stuck with the image format,
I’m hoping for really fast blitting/scaling routines :-)))
ATB,
Simon.