Newbie

I was vectored to SDL by a post on the Squeak mailing list.
Looks like a useful toolset, I plan to examine it more fully over
the next couple of days.
One or two quick questions first though.

  1. where should I put the SDL .dll files \windows\system or in same
    directory as the app?

  2. is there an archive of this mailing list so that I don’t have to ask
    dumb questions like this?

“No matter where you go, there you are.” … Buckaroo Banzai

mailto:@John_Buffington

  1. where should I put the SDL .dll files \windows\system or in same
    directory as the app?

Either one. It’s probably best to include them with your application.

  1. is there an archive of this mailing list so that I don’t have to ask
    dumb questions like this?

news://news.lokigames.com/loki.open-source.sdl

The news server may be down. The Loki server is scheduled for maintantence
tomorrow.

-Sam Lantinga				(slouken at devolution.com)

Lead Programmer, Loki Entertainment Software–
“Any sufficiently advanced bug is indistinguishable from a feature”
– Rich Kulawiec

I just started with SDL. I have some questions.

  1. Are there any SDL user groups?
  2. Is there an architecture document somewhere? That layouts SDL, and
    where it fits in developement (I know audio/video, but when is SDL the way
    to go etc)
  3. How SDL compares to OpenGL, other graphics/audio libraries?

I also noticed SDL 2.0 is in the works. Where can I get info on what
might be happening to the project. Is learning 1.2 worth it? I have done
OpenGL stuff in the past but not alot.

For those interested, I am using Windows 2000, Cygwin for my dev using
SDL. I am trying to get enough money to get another machine for Linux :),
because my gf won’t share :(. jk.

Thanks for the help, I am looking forward to using SDL and one day helping
others.
Ron

I just started with SDL. I have some questions.

  1. Are there any SDL user groups?

You are talking to them right now.

  1. Is there an architecture document somewhere? That layouts SDL, and
    where it fits in developement (I know audio/video, but when is SDL the way
    to go etc)

Not that I have seen. You might take a look at “Why SDL?” at
http://gameprogrammer.com/sdl.html

  1. How SDL compares to OpenGL, other graphics/audio libraries?

SDL works with OpenGL, it is not a replacement for OpenGL. In general
SDL is an abstraction layer on top of other APIs that makes working with
them much easier.

I also noticed SDL 2.0 is in the works. Where can I get info on what
might be happening to the project. Is learning 1.2 worth it? I have done
OpenGL stuff in the past but not alot.

Sam will have to comment on that. To the best of my knowledge 2.0 is
moving very slowly while development of 1.2 is a constant process. You
won’t lose anything by working with 1.2.On Tue, 2004-02-03 at 17:46, Ronald E. Petty wrote:

For those interested, I am using Windows 2000, Cygwin for my dev using
SDL. I am trying to get enough money to get another machine for Linux :),
because my gf won’t share :(. jk.

Thanks for the help, I am looking forward to using SDL and one day helping
others.
Ron


SDL mailing list
SDL at libsdl.org
http://www.libsdl.org/mailman/listinfo/sdl

±--------------------------------------+

Sam will have to comment on that. To the best of my knowledge 2.0 is
moving very slowly while development of 1.2 is a constant process. You
won’t lose anything by working with 1.2.

This is correct. :slight_smile:

See ya!
-Sam Lantinga, Software Engineer, Blizzard Entertainment