I got the spinlocks to work by upping the -march to use arm7 instead
of the arm5 that was in the current makefile. After some other tweaks
the library compiles, but the demos throw runtime errors, so I’ll have
to check into that.
I’ve attached the diffs for the nds library if you think it’s worth
incorporating now,
JohnOn Mon, Jan 31, 2011 at 11:36 PM, Sam Lantinga wrote:
There’s ARM assembly for the spinlock.? Does that work on NDS?
A bigger problem is the lack of thread support.? That’s starting to become
one of the platform requirements for SDL 1.3.
If you send me a patch, I’ll get it in the code base, if you like.
See ya!
On Mon, Jan 31, 2011 at 7:29 PM, John Magnotti <@John_Magnotti> wrote:
I’ve gotten it to compile by taking out the atomic stuff, and fixing
some things due to the devkitARM update and changes to the renderer,
but was hoping there was a better way rather than just not using the
locks… I posted on a separate thread about the issue.
My advice is to get familiar with libnds as that is what SDL uses
underneath for NDS, then you can help update the code for 1.3
John
On Fri, Jan 28, 2011 at 8:10 PM, kiwibonga wrote:
Hi there,
Is there an official project page for NDS support, or some documentation
on
getting it up and running?
Thanks. I think I’ll hold off, given the scope of changes that went
in recently. You might want to check out the latest snapshot and see
if your diffs apply.
See ya!On Tue, Feb 1, 2011 at 9:01 PM, John Magnotti <john.magnotti at gmail.com> wrote:
I got the spinlocks to work by upping the -march to use arm7 instead
of the arm5 that was in the current makefile. After some other tweaks
the library compiles, but the demos throw runtime errors, so I’ll have
to check into that.
I’ve attached the diffs for the nds library if you think it’s worth
incorporating now,
John
On Mon, Jan 31, 2011 at 11:36 PM, Sam Lantinga <@slouken> wrote:
There’s ARM assembly for the spinlock.? Does that work on NDS?
A bigger problem is the lack of thread support.? That’s starting to become
one of the platform requirements for SDL 1.3.
If you send me a patch, I’ll get it in the code base, if you like.
See ya!
On Mon, Jan 31, 2011 at 7:29 PM, John Magnotti <john.magnotti at gmail.com> wrote:
I’ve gotten it to compile by taking out the atomic stuff, and fixing
some things due to the devkitARM update and changes to the renderer,
but was hoping there was a better way rather than just not using the
locks… I posted on a separate thread about the issue.
My advice is to get familiar with libnds as that is what SDL uses
underneath for NDS, then you can help update the code for 1.3
John
On Fri, Jan 28, 2011 at 8:10 PM, kiwibonga wrote:
Hi there,
Is there an official project page for NDS support, or some documentation
on
getting it up and running?