Nintendo DS Maintainer?

I don’t have a Nintendo DS anymore, and nobody responded to my last call
for a Nintendo DS maintainer.

So, last call for SDL 2.0, does anyone want to use it on Nintendo DS and
willing to support it?

Cheers!

Hi Sam,

have you already asked on http://forum.gbadev.org/ as well?

Maybe there will some volunteer around.–
Paulo

On Sun, Jan 22, 2012 at 11:38 PM, Sam Lantinga wrote:

I don’t have a Nintendo DS anymore, and nobody responded to my last call
for a Nintendo DS maintainer.

So, last call for SDL 2.0, does anyone want to use it on Nintendo DS and
willing to support it?

Cheers!


SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org

Hi Sam,

I’m willing to maintain this, I don’t have a huge amount of experience
with NDS programming but I am quite familiar with SDL and a proficient
developer, so I should hopefully be able to help. My github page has
some samples of my work: https://github.com/df3n5

Also I have a DS. :slight_smile:

Thanks,
Jonathan.On 22 January 2012 22:38, Sam Lantinga wrote:

I don’t have a Nintendo DS anymore, and nobody responded to my last call for
a Nintendo DS maintainer.

So, last call for SDL 2.0, does anyone want to use it on Nintendo DS and
willing to support it?

Cheers!


SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org

Probably the first thing to do is clone SDL from
http://hg.libsdl.org/SDLand evaluate the current state of it. It
hasn’t been touched in a really
long time, so I’m pretty sure it needs some love.On Mon, Jan 23, 2012 at 4:03 AM, Jonathan Frawley <jonathanfrawley at gmail.com wrote:

Hi Sam,

I’m willing to maintain this, I don’t have a huge amount of experience
with NDS programming but I am quite familiar with SDL and a proficient
developer, so I should hopefully be able to help. My github page has
some samples of my work: https://github.com/df3n5

Also I have a DS. :slight_smile:

Thanks,
Jonathan.

On 22 January 2012 22:38, Sam Lantinga <@slouken> wrote:

I don’t have a Nintendo DS anymore, and nobody responded to my last call
for
a Nintendo DS maintainer.

So, last call for SDL 2.0, does anyone want to use it on Nintendo DS and
willing to support it?

Cheers!


SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org


SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org

I have a DS too.
Where can I find howots to develop for NDS?

Let me know.

My dougthers are asking me to develop a very simple game being them the
only owners!!! I’d like to gain experience about NDS development.

Thanks in advance

Fabio Giovagnini> Hi Sam,

I’m willing to maintain this, I don’t have a huge amount of experience
with NDS programming but I am quite familiar with SDL and a proficient
developer, so I should hopefully be able to help. My github page has
some samples of my work: https://github.com/df3n5

Also I have a DS. :slight_smile:

Thanks,
Jonathan.

On 22 January 2012 22:38, Sam Lantinga wrote:

I don’t have a Nintendo DS anymore, and nobody responded to my last call
for
a Nintendo DS maintainer.

So, last call for SDL 2.0, does anyone want to use it on Nintendo DS and
willing to support it?

Cheers!


SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org


SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org

Hi Sam,

I don’t have a Nintendo DS anymore, and nobody responded to my last call
for a Nintendo DS maintainer.

desmume can replace a NDS, at least for testing.

So, last call for SDL 2.0, does anyone want to use it on Nintendo DS and
willing to support it?

The DS port is more or less functionnal, with the following caveats:

  • at least one example/test is not compiling anymore since the removal of the
    compat layer. I can send a patch if no one else wants to fix it.
  • the GL engine is using an external library (libGL for NDS) that carries the
    same limitation than the NDS: the textures sizes must be a power of 2. It is
    possible to fix that issue, but the must be either fixed or integrated. I’ve
    tried to contact the author regarding licensing but never got a reply.
  • absolutely no sound support.

I have ported xgalaga-sdl to the NDS in framebuffer mode, and it works. It
also partially works with the GL engine but hits the texture size limitations
mentionned above.

Overall, I think that even if no maintainer wants to step in, the code could
stay in the tree.

Regards,
Frank.On 01/22/2012 04:38 PM, Sam Lantinga wrote: