Dear SDLers,
It seems that I can’t use SDL’s hardware acceleration.
The following code:
int numdrivers = SDL_GetNumRenderDrivers ();
cout << "Render driver count: " << numdrivers << endl;
for (int i=0; i<numdrivers; i++) {
SDL_RendererInfo drinfo;
SDL_GetRenderDriverInfo (0, &drinfo);
cout << "Driver name ("<<i<<"): " << drinfo.name << endl;
if (drinfo.flags & SDL_RENDERER_SOFTWARE) cout << " the
renderer is a software fallback" << endl;
if (drinfo.flags & SDL_RENDERER_ACCELERATED) cout << " the
renderer uses hardware acceleration" << endl;
if (drinfo.flags & SDL_RENDERER_PRESENTVSYNC) cout << " present
is synchronized with the refresh rate" << endl;
if (drinfo.flags & SDL_RENDERER_TARGETTEXTURE) cout << " the
renderer supports rendering to texture" << endl;
}
gives the output:
Render driver count: 1
Driver name (0): software
the renderer is a software fallback
the renderer supports rendering to texture
Trying to create a renderer with
SDL_CreateRenderer (window, -1, SDL_RENDERER_ACCELERATED);
will fail with the message: Couldn’t find matching render driver
My system is Linux Mint 15 (amd64) and the Nvidia driver is in use.
Do I have to set any compiler flags or variables?
broepi
1 Like
Make sure you downloaded the OpenGL development libraries or SDL won’t
build with OpenGL support. I had this issue in my first try. Of course
rebuild SDL when you do that.
2013/7/12, Daniel Raufison :> Dear SDLers,
It seems that I can’t use SDL’s hardware acceleration.
The following code:
int numdrivers = SDL_GetNumRenderDrivers ();
cout << "Render driver count: " << numdrivers << endl;
for (int i=0; i<numdrivers; i++) {
SDL_RendererInfo drinfo;
SDL_GetRenderDriverInfo (0, &drinfo);
cout << "Driver name ("<<i<<"): " << drinfo.name << endl;
if (drinfo.flags & SDL_RENDERER_SOFTWARE) cout << " the
renderer is a software fallback" << endl;
if (drinfo.flags & SDL_RENDERER_ACCELERATED) cout << " the
renderer uses hardware acceleration" << endl;
if (drinfo.flags & SDL_RENDERER_PRESENTVSYNC) cout << " present
is synchronized with the refresh rate" << endl;
if (drinfo.flags & SDL_RENDERER_TARGETTEXTURE) cout << " the
renderer supports rendering to texture" << endl;
}
gives the output:
Render driver count: 1
Driver name (0): software
the renderer is a software fallback
the renderer supports rendering to texture
Trying to create a renderer with
SDL_CreateRenderer (window, -1, SDL_RENDERER_ACCELERATED);
will fail with the message: Couldn’t find matching render driver
My system is Linux Mint 15 (amd64) and the Nvidia driver is in use.
Do I have to set any compiler flags or variables?
broepi
SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org
Change the line:
SDL_GetRenderDriverInfo (0, &drinfo);
to:
SDL_GetRenderDriverInfo (i, &drinfo);On Fri, Jul 12, 2013 at 1:58 PM, Daniel Raufison <mail at etglmhumyx.broepi.de> wrote:
Dear SDLers,
It seems that I can’t use SDL’s hardware acceleration.
The following code:
int numdrivers = SDL_GetNumRenderDrivers ();
cout << "Render driver count: " << numdrivers << endl;
for (int i=0; i<numdrivers; i++) {
SDL_RendererInfo drinfo;
SDL_GetRenderDriverInfo (0, &drinfo);
cout << "Driver name ("<<i<<"): " << drinfo.name << endl;
if (drinfo.flags & SDL_RENDERER_SOFTWARE) cout << " the renderer is
a software fallback" << endl;
if (drinfo.flags & SDL_RENDERER_ACCELERATED) cout << " the renderer
uses hardware acceleration" << endl;
if (drinfo.flags & SDL_RENDERER_PRESENTVSYNC) cout << " present is
synchronized with the refresh rate" << endl;
if (drinfo.flags & SDL_RENDERER_TARGETTEXTURE) cout << " the
renderer supports rendering to texture" << endl;
}
gives the output:
Render driver count: 1
Driver name (0): software
the renderer is a software fallback
the renderer supports rendering to texture
Trying to create a renderer with
SDL_CreateRenderer (window, -1, SDL_RENDERER_ACCELERATED);
will fail with the message: Couldn’t find matching render driver
My system is Linux Mint 15 (amd64) and the Nvidia driver is in use.
Do I have to set any compiler flags or variables?
broepi
SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org
–
Alejandro Santos
That’s certainly a bug in the code, but even so, SDL_GetNumRenderDrivers is still returning 1 for him.________________________________
From: Alejandro Santos
To: SDL Development List
Sent: Friday, July 12, 2013 10:53 AM
Subject: Re: [SDL] No hardware accelerated driver?
Change the line:
? ? ? ? SDL_GetRenderDriverInfo (0, &drinfo);
to:
? ? ? ? SDL_GetRenderDriverInfo (i, &drinfo);
On Fri, Jul 12, 2013 at 1:58 PM, Daniel Raufison wrote:
Dear SDLers,
It seems that I can’t use SDL’s hardware acceleration.
The following code:
? ? int numdrivers = SDL_GetNumRenderDrivers ();
? ? cout << “Render driver count: " << numdrivers << endl;
? ? for (int i=0; i<numdrivers; i++) {
? ? ? ? SDL_RendererInfo drinfo;
? ? ? ? SDL_GetRenderDriverInfo (0, &drinfo);
? ? ? ? cout << “Driver name (”<<i<<”): " << drinfo.name << endl;
? ? ? ? if (drinfo.flags & SDL_RENDERER_SOFTWARE) cout << " the renderer is
a software fallback" << endl;
? ? ? ? if (drinfo.flags & SDL_RENDERER_ACCELERATED) cout << " the renderer
uses hardware acceleration" << endl;
? ? ? ? if (drinfo.flags & SDL_RENDERER_PRESENTVSYNC) cout << " present is
synchronized with the refresh rate" << endl;
? ? ? ? if (drinfo.flags & SDL_RENDERER_TARGETTEXTURE) cout << " the
renderer supports rendering to texture" << endl;
? ? }
gives the output:
? ? Render driver count: 1
? ? Driver name (0): software
? ? ? the renderer is a software fallback
? ? ? the renderer supports rendering to texture
Trying to create a renderer with
? ? SDL_CreateRenderer (window, -1, SDL_RENDERER_ACCELERATED);
will fail with the message: Couldn’t find matching render driver
My system is Linux Mint 15 (amd64) and the Nvidia driver is in use.
Do I have to set any compiler flags or variables?
broepi
SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org
–
Alejandro Santos
SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org
That’s right. I have quickly coded a for-loop around it, so I missed
this argument. But that wasn’t the problem.
installing the opengl dev files did the trick like Sik said.Am 12.07.2013 19:56, schrieb Mason Wheeler:
That’s certainly a bug in the code, but even so,
SDL_GetNumRenderDrivers is still returning 1 for him.
From: Alejandro Santos
To: SDL Development List
Sent: Friday, July 12, 2013 10:53 AM
Subject: Re: [SDL] No hardware accelerated driver?
Change the line:
SDL_GetRenderDriverInfo (0, &drinfo);
to:
SDL_GetRenderDriverInfo (i, &drinfo);
On Fri, Jul 12, 2013 at 1:58 PM, Daniel Raufison <@Daniel_Raufison mailto:Daniel_Raufison> wrote:
Dear SDLers,
It seems that I can’t use SDL’s hardware acceleration.
The following code:
int numdrivers = SDL_GetNumRenderDrivers ();
cout << “Render driver count: " << numdrivers << endl;
for (int i=0; i<numdrivers; i++) {
SDL_RendererInfo drinfo;
SDL_GetRenderDriverInfo (0, &drinfo);
cout << “Driver name (”<<i<<”): " << drinfo.name << endl;
if (drinfo.flags & SDL_RENDERER_SOFTWARE) cout << " the
renderer is
a software fallback" << endl;
if (drinfo.flags & SDL_RENDERER_ACCELERATED) cout << " the
renderer
uses hardware acceleration" << endl;
if (drinfo.flags & SDL_RENDERER_PRESENTVSYNC) cout << “
present is
synchronized with the refresh rate” << endl;
if (drinfo.flags & SDL_RENDERER_TARGETTEXTURE) cout << " the
renderer supports rendering to texture" << endl;
}
gives the output:
Render driver count: 1
Driver name (0): software
the renderer is a software fallback
the renderer supports rendering to texture
Trying to create a renderer with
SDL_CreateRenderer (window, -1, SDL_RENDERER_ACCELERATED);
will fail with the message: Couldn’t find matching render driver
My system is Linux Mint 15 (amd64) and the Nvidia driver is in use.
Do I have to set any compiler flags or variables?
broepi
SDL mailing list
SDL at lists.libsdl.org <mailto:SDL at lists.libsdl.org>
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org
–
Alejandro Santos
SDL mailing list
SDL at lists.libsdl.org <mailto:SDL at lists.libsdl.org>
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org
SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org
I installed the package “mesa-common-dev” and configure script
recognized OpenGL support.
Thank you, Sik!Am 12.07.2013 19:32, schrieb Sik the hedgehog:
Make sure you downloaded the OpenGL development libraries or SDL won’t
build with OpenGL support. I had this issue in my first try. Of course
rebuild SDL when you do that.
2013/7/12, Daniel Raufison <@Daniel_Raufison>:
Dear SDLers,
It seems that I can’t use SDL’s hardware acceleration.
The following code:
int numdrivers = SDL_GetNumRenderDrivers ();
cout << "Render driver count: " << numdrivers << endl;
for (int i=0; i<numdrivers; i++) {
SDL_RendererInfo drinfo;
SDL_GetRenderDriverInfo (0, &drinfo);
cout << "Driver name ("<<i<<"): " << drinfo.name << endl;
if (drinfo.flags & SDL_RENDERER_SOFTWARE) cout << " the
renderer is a software fallback" << endl;
if (drinfo.flags & SDL_RENDERER_ACCELERATED) cout << " the
renderer uses hardware acceleration" << endl;
if (drinfo.flags & SDL_RENDERER_PRESENTVSYNC) cout << " present
is synchronized with the refresh rate" << endl;
if (drinfo.flags & SDL_RENDERER_TARGETTEXTURE) cout << " the
renderer supports rendering to texture" << endl;
}
gives the output:
Render driver count: 1
Driver name (0): software
the renderer is a software fallback
the renderer supports rendering to texture
Trying to create a renderer with
SDL_CreateRenderer (window, -1, SDL_RENDERER_ACCELERATED);
will fail with the message: Couldn’t find matching render driver
My system is Linux Mint 15 (amd64) and the Nvidia driver is in use.
Do I have to set any compiler flags or variables?
broepi
SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org
SDL mailing list
SDL at lists.libsdl.org
http://lists.libsdl.org/listinfo.cgi/sdl-libsdl.org