I’ve successfully compiled kyra (sprite engine with
SDL) using Borland C++ Builder and I’m using SDL.dll
from SDL-1.2.7-win32.zip
All the graphics are running well. Only I noticed that
it doesn’t react on keyboard input properly. It does
react on event.type== SDL_KEYDOWN. But then I can’t
get the value in event.key.keysym.sym match.
Is that something to do with Borland?
Anyone had similar problem before?
thanks
Phuoc=====
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