Notes from the GSoC Mentor Summit

Hi all,

here are a few quick notes from the Google Summer of Code (GSoC) mentor
summit that happened about a week ago where I participated as the sole
mentor “representative” for SDL (with Sam at BlizzCon). The mentor
summit wiki [1] is now public and has lots of info about the event in
case you are interested.

The summit was attended by over 200 folks from around 100 projects from
all over the world. The two days were organized “unconference” style: no
session topic was pre-determined but attendee-suggested only 30min
before the conference started, followed by a mad scramble to place
"dots" on huge post-it’s to determine room assignments for sessions (aka
a human driven “MapReduce”). Yey, I ended up hosting one of the first
sessions in the largest room about “static code analysis” [2]. (Now if I
could just find the time to apply what I preach to SDL…)

There were lots of very interesting topics discussed and each session
had a “note-keeper” assigned to record the proceedings [3]. While many
topics focused on the needs of mentors or quite specific technologies,
there is definitely a lot of excellent content there. This list might
find the text from the “FOSS Gaming” interesting [4]. A hot topic was
also the Google Code-in [5], a project is similar to GSoC but for
pre-university students, which starts this month.

Overall an it was an excellent summit with a good dose of fun (just the
pool party was rained out) and is a highly recommended “perk” for anyone
considering becoming a mentor for SDL GSoC-students in the future.

Cheers,
–Andreas

[1] http://gsoc-wiki.osuosl.org/index.php/2010
[2] http://etherpad.osuosl.org/static-code-analysis
[3] http://gsoc-wiki.osuosl.org/index.php/Session_Notes_2010
[4] http://etherpad.osuosl.org/fossgaming
[5] http://code.google.com/opensource/gci/2010-11/index.html

Thanks Andreas, for representing us at the summit. I’m glad you had a
good time!On Mon, Nov 1, 2010 at 9:13 PM, Andreas Schiffler wrote:

Hi all,

here are a few quick notes from the Google Summer of Code (GSoC) mentor
summit that happened about a week ago where I participated as the sole
mentor “representative” for SDL (with Sam at BlizzCon). The mentor summit
wiki [1] is now public and has lots of info about the event in case you are
interested.

The summit was attended by over 200 folks from around 100 projects from all
over the world. The two days were organized “unconference” style: no session
topic was pre-determined but attendee-suggested only 30min before the
conference started, followed by a mad scramble to place “dots” on huge
post-it’s to determine room assignments for sessions (aka a human driven
"MapReduce"). Yey, I ended up hosting one of the first sessions in the
largest room about “static code analysis” [2]. (Now if I could just find the
time to apply what I preach to SDL…)

There were lots of very interesting topics discussed and each session had a
"note-keeper" assigned to record the proceedings [3]. While many topics
focused on the needs of mentors or quite specific technologies, there is
definitely a lot of excellent content there. This list might find the text
from the “FOSS Gaming” interesting [4]. A hot topic was also the Google
Code-in [5], a project is similar to GSoC but for pre-university students,
which starts this month.

Overall an it was an excellent summit with a good dose of fun (just the pool
party was rained out) and is a highly recommended “perk” for anyone
considering becoming a mentor for SDL GSoC-students in the future.

Cheers,
?–Andreas

[1] http://gsoc-wiki.osuosl.org/index.php/2010
[2] http://etherpad.osuosl.org/static-code-analysis
[3] http://gsoc-wiki.osuosl.org/index.php/Session_Notes_2010
[4] http://etherpad.osuosl.org/fossgaming
[5] http://code.google.com/opensource/gci/2010-11/index.html


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