[Off Topic] Using 3D backends for 2D rendering

Gamedev has an article about using DX 8.0 for drawing
sprites. It is in

http://www.gamedev.net/reference/programming/features/d3dsprite/

As some of you may know, starting with DX 8.0 Microsoft has dropped
support for DirectDraw interface. They now suggest that programmers
use textures for the sprites because the current generation of boards
have a better 3D support than 2D.

Since David Olofson has already done some work on an OpenGL backend
for 2D SDL, I thought that the link might interest to some of SDL users.—
Moondevil (Paulo Pinto)
The Linux philosophy is to laugh in face of danger.
Oops. Wrong one. ‘Do it yourself’ That’s it – L.Torvalds
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Gamedev has an article about using DX 8.0 for drawing
sprites. It is in

http://www.gamedev.net/reference/programming/features/d3dsprite/

As some of you may know, starting with DX 8.0 Microsoft has dropped
support for DirectDraw interface. They now suggest that programmers
use textures for the sprites because the current generation of boards
have a better 3D support than 2D.

They’re not that stupid, after all… :wink:

Since David Olofson has already done some work on an OpenGL backend
for 2D SDL, I thought that the link might interest to some of SDL
users.

There might be some ideas for me to dig out as well. (Different API, same
hardware…)

Thanks for the hint!

//David Olofson — Programmer, Reologica Instruments AB

.- M A I A -------------------------------------------------.
| Multimedia Application Integration Architecture |
| A Free/Open Source Plugin API for Professional Multimedia |
----------------------------> http://www.linuxdj.com/maia -' .- David Olofson -------------------------------------------. | Audio Hacker - Open Source Advocate - Singer - Songwriter |-------------------------------------> http://olofson.net -'On Tuesday 08 January 2002 18:19, Paulo Pinto wrote: