The app I’m trying to write uses an OpenGL system as the basic rendering
system…
Anyhoo, it compiles & runs just fine under Linux (well, more or less; I
need a good OpenGL-based GUI toolkit that actually works
How could I get this to compile under windows with OpenGL support.
I tried the latest (oh, okay, May download) of cygwin32 and opengl was not
available.
What tools do people use for this case? I’m ready to purchase some if
need be but since what I have in mind I want to go opensource, it doesn’t
make a lot of sense to be dependant on a commercial app.
The other Q I have is this->
Is it possible to run an SDL app within a subwindow?
Such as an OpenGL app?
I’m pretty set on how to get, say, a GGI/SDL app running on a texture
(haven’t tested this yet though) but it’d be much handier to have full
accel. And I’m using OpenGL as the baseline of accel.
-> I’ve never seen a system that can do this BTW outside of native
XFree86/4.0 apps…
G’day, eh?
- Winterlion (or Teunis if you’re happier with unpronouncable real
names :)–
Trying to bring truth from beauty is Winterlion.
find at this winterlions’ page
The app I’m trying to write uses an OpenGL system as the basic rendering
system…
Anyhoo, it compiles & runs just fine under Linux (well, more or less; I
need a good OpenGL-based GUI toolkit that actually works
Check out Qt at http://www.trolltech.com/. More specifically, the OpenGL
extension at products/qt/opengl/index.html.
How could I get this to compile under windows with OpenGL support.
I tried the latest (oh, okay, May download) of cygwin32 and opengl was not
available.
What tools do people use for this case? I’m ready to purchase some if
need be but since what I have in mind I want to go opensource, it doesn’t
make a lot of sense to be dependant on a commercial app.
Qt is cross-platform, though the Windows version isn’t free as the Linux
version is. (I’ve never used the Windows version, so I don’t know if anything
else is needed.)