The app I’m trying to write uses an OpenGL system as the basic rendering
Anyhoo, it compiles & runs just fine under Linux (well, more or less; I
need a good OpenGL-based GUI toolkit that actually works
How could I get this to compile under windows with OpenGL support.
I tried the latest (oh, okay, May download) of cygwin32 and opengl was not
What tools do people use for this case? I’m ready to purchase some if
need be but since what I have in mind I want to go opensource, it doesn’t
make a lot of sense to be dependant on a commercial app.
The other Q I have is this->
Is it possible to run an SDL app within a subwindow?
Such as an OpenGL app?
I’m pretty set on how to get, say, a GGI/SDL app running on a texture
(haven’t tested this yet though) but it’d be much handier to have full
accel. And I’m using OpenGL as the baseline of accel.
-> I’ve never seen a system that can do this BTW outside of native
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