On SDL version numbering

Hi,

Since SDL-1.1 runs fairly well for me for a while now, I’m thinking about
dumping a new gltron release on the unsuspecting masses.

So, one question is, when will 1.1 be out?

Another thing that comes to mind: Why do we have only CVS (or snapshots) for
1.1 and not several 1.1.x releases? I suggest switching to kernel-style
version numbering. Once 1.1 is stable and feature complete, release it
as 1.2.0. Then start a 1.3.0 development branch immediately. Thus, us
poor developers can say, ‘grab 1.3.5 and my game will work’, and not ‘grab
the current cvs snapshot and pray’ (ok, I could say, grab the CVS version
from , but I don’t want to teach CVS to all my users).

  • Andreas–
    Probably one of the smallest 3D-Games in the world: http://www.gltron.org
    More than 50’000 Downloads of the latest version (0.53)

Hi,

I’m resending this since it seems to have been eaten by the evil MTA.

Since SDL-1.1 runs fairly well for me for a while now, I’m thinking about
dumping a new gltron release on the unsuspecting masses.

So, one question is, when will 1.1 be out?

Another thing that comes to mind: Why do we have only CVS (or snapshots) for
1.1 and not several 1.1.x releases? I suggest switching to kernel-style
version numbering. Once 1.1 is stable and feature complete, release it
as 1.2.0. Then start a 1.3.0 development branch immediately. Thus, us
poor developers can say, ‘grab 1.3.5 and my game will work’, and not ‘grab
the current cvs snapshot and pray’ (ok, I could say, grab the CVS version
from , but I don’t want to teach CVS to all my users).

  • Andreas–
    Probably one of the smallest 3D-Games in the world: http://www.gltron.org
    More than 50’000 Downloads of the latest version (0.53)

Since SDL-1.1 runs fairly well for me for a while now, I’m thinking about
dumping a new gltron release on the unsuspecting masses.

So, one question is, when will 1.1 be out?

RSN.
I built RPMs last night to see how stable it was. There are known problems
on various platforms, but it seems very stable on Linux.

I will release 1.1.0 ASAP, and start bumping the version number on the way
to 1.2 Remember, this is like development kernels - not guaranteed to be
stable or compatible with previous versions.

Another thing that comes to mind: Why do we have only CVS (or snapshots) for
1.1 and not several 1.1.x releases?

I wanted to get close to stable before releasing 1.1.0, because several
Loki products will be shipping with it.

Then start a 1.3.0 development branch immediately. Thus, us
poor developers can say, ‘grab 1.3.5 and my game will work’, and not ‘grab
the current cvs snapshot and pray’ (ok, I could say, grab the CVS version
from , but I don’t want to teach CVS to all my users).

No worries, 1.1.0 is impending (barreling down like a freight train) :slight_smile:

See ya!
-Sam Lantinga (slouken at devolution.com)

Lead Programmer, Loki Entertainment Software–
“Any sufficiently advanced bug is indistinguishable from a feature”
– Rich Kulawiec