Hello,
I have been using DSL and WGL extensions for my application, with a nice wrapper so you dont have to call gl functions with ctx.glDoSomething nomenclature. But it isn’t working on AMD with it’s native EGL/GLES drivers.
I read that ANGLE was assumed to be the driver in this case, but I want faster performance and don’t want the overhead of ANGLE’s translation.
By hinting SDL_HINT_VIDEO_WIN_D3DCOMPILER to “none”, and attributing SDL_GL_CONTEXT_PROFILE_MASK to SDL_GL_CONTEXT_PROFILE_ES, I am able to use the AMD’s EGL and GLES libraries, but it draws a big white box.
Am I going down a dead end that others have trodden?
Thanks