Hi,
I’m curious if and how OpenAL will be integrated with SDL/SDL_mixer.
Any plans yet? I want to play mod-files and I want 3D sound and
doppler effects in glTron badly. I want, I want, I want!
Btw. is there an OpenAL mailing list somewhere?
- Andreas–
Probably one of the smallest 3D-Games in the world: http://www.gltron.org
More than 60’000 Downloads of the latest version (0.53)
“Andreas Umbach” wrote:
Hi,
I’m curious if and how OpenAL will be integrated with SDL/SDL_mixer.
Any plans yet? I want to play mod-files and I want 3D sound and
doppler effects in glTron badly. I want, I want, I want!
I was wandering exactly what OpenAL offers that SDL Mixer doesn’t. SDL
Mixer can pan from left to right and the volume can change for depth (at
least PowerSound can, Max Watson wrote that part of PowerPak using the
sdl mixer as a base, so I don’t know what all he had to do to make it
work, I can assume though that sdl mixer provides most of the
functionality)
I have the OpenAL demo and am going through the demos again now, can’t
SDL mixer do this stuff? Am I just missing something. I don’t have a
Creative Labs card if that means anything.
If you’re just looking for 2D mixing, then OpenAL isn’t going to give you
a win against SDL_mixer, or any other 2D mixing lib.
When you get into stuff like distance based attenuation, Doppler stuff,
reverb, etc, as well as the potential for hardware accelerated sound
filters, then what OpenAL offers (or promises to offer, for unimplemented
features) is a clean and simple interface to this sort of functionality.On Thu, Mar 09, 2000 at 07:49:14PM -0500, John Garrison wrote:
“Andreas Umbach” wrote:
Hi,
I’m curious if and how OpenAL will be integrated with SDL/SDL_mixer.
Any plans yet? I want to play mod-files and I want 3D sound and
doppler effects in glTron badly. I want, I want, I want!
I was wandering exactly what OpenAL offers that SDL Mixer doesn’t. SDL
Mixer can pan from left to right and the volume can change for depth (at
least PowerSound can, Max Watson wrote that part of PowerPak using the
sdl mixer as a base, so I don’t know what all he had to do to make it
work, I can assume though that sdl mixer provides most of the
functionality)
I have the OpenAL demo and am going through the demos again now, can’t
SDL mixer do this stuff? Am I just missing something. I don’t have a
Creative Labs card if that means anything.
–
J. Valenzuela – tsaotsao at lokigames.com
All I ask of life is a constant and exaggerated sense of my own importance.
OpenAL is 3D audio… 3D as in dual-channel, surround sound, ala sound
blaster live stuff.–
Brian
On Thu, 9 Mar 2000, John Garrison wrote:
“Andreas Umbach” wrote:
Hi,
I’m curious if and how OpenAL will be integrated with SDL/SDL_mixer.
Any plans yet? I want to play mod-files and I want 3D sound and
doppler effects in glTron badly. I want, I want, I want!
I was wandering exactly what OpenAL offers that SDL Mixer doesn’t. SDL
Mixer can pan from left to right and the volume can change for depth (at
least PowerSound can, Max Watson wrote that part of PowerPak using the
sdl mixer as a base, so I don’t know what all he had to do to make it
work, I can assume though that sdl mixer provides most of the
functionality)
I have the OpenAL demo and am going through the demos again now, can’t
SDL mixer do this stuff? Am I just missing something. I don’t have a
Creative Labs card if that means anything.