Can anyone help me with the code that specifies which driver to use for
opengl in w32 ( source example is appreciated). How do I load for example
opengl32.dll in the current directory? I understand that this is the
function
SDL_GL_LoadLibrary(const char *path)
anyway I hope that.
thanks for your help… yea, I know… don?t use windows
I have to my soundcard is not supported
the way an app runs under windows when loading an app, is that the app looks
for the dll in the current path (app path/current dir) and after that if the
dll is not found then it searches the system paths to look for that dll
if you are sticking in your dll, in the apps running directory, and it still
does not fire the right card, then i am not sure what it is doing…
l8r,
fb
Chemic wrote in message
news:8p3gsf$ess$1 at ftp.lokigames.com…> Can anyone help me with the code that specifies which driver to use for
opengl in w32 ( source example is appreciated). How do I load for example
opengl32.dll in the current directory? I understand that this is the
function
SDL_GL_LoadLibrary(const char *path)
anyway I hope that.
thanks for your help… yea, I know… don?t use windows
I have to my soundcard is not supported