With any 3d game it is very common for there to be 2d information boxes
splatted on top. Is it better to use OpenGL or SDL for these?
Using OpenGL seems limited in terms of the size of the box and the
number. How many textures can OpenGL support?
By using SDL I mean using SDL surfaces and blitting them on top. Does
this method have any problems? Any problems with speed?
Thanks,
Adam.
With any 3d game it is very common for there to be 2d information boxes
splatted on top. Is it better to use OpenGL or SDL for these?
if it’s ogl, use ogl 
Using OpenGL seems limited in terms of the size of the box and the
number. How many textures can OpenGL support?
hrm, just over 4 billion, but I think your memory will be all gone
long before 
By using SDL I mean using SDL surfaces and blitting them on top. Does
this method have any problems? Any problems with speed?
most games just use a texture as a ‘billboard’, some hw won’t let you
do a 2d blit over a 3d context…
Thanks,
Adam.
-Erik <@Erik_Greenwald> [http://math.smsu.edu/~erik]
The opinions expressed by me are not necessarily opinions. In all probability,
they are random rambling, and to be ignored. Failure to ignore may result in
severe boredom or confusion. Shake well before opening. Keep Refrigerated.