Has any problem to use a simple SDL_Surface image over a screen SDL_Surface
OpenGL?
Any trick to do this?--
The Roman Rule:
The one who says it cannot be done should never interrupt the
one who is doing it.
Has any problem to use a simple SDL_Surface image over a screen SDL_Surface
OpenGL?
Any trick to do this?--
The Roman Rule:
The one who says it cannot be done should never interrupt the
one who is doing it.
Either hack your own (which I’d recommend if it’s an OpenGL application anyway), or use glSDL:
http://olofson.net/mixed.html
Of course, you could rip stuff from glSDL if the LGPL license works for you. (The tiling stuff for large surfaces would be the interesting part, although it’s still missing one feature…)
//David
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| David Olofson
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david.olofson at reologica.se |
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REOLOGICA Instruments AB |
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223 63 LUND |
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E-mail: david.olofson at reologica.se |
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`-----> We Make Rheology RealOn Sun, 23/06/2002 11:42:02 , Danny Angelo Carminati Grein <danny.linux at gmx.net> wrote: |
Has any problem to use a simple SDL_Surface image over a screen SDL_Surface
OpenGL?Any trick to do this?