Has anyone here used OpenGL and SFont?
I’m trying to create a Surface that will then be used as a texture and
have run into a colour problem.
I have tried the following
image := SDL_CreateRGBSurface(
// a simple text blit to (0/0) SFont_Write( image, 0, 0, PChar( message ) );
but the SFont text comes out as a solid blue background with the wrong
coloured text. Anyone have any ideas what I may be doing wrong?