OpenGL context generation - changed in 1.3?

Hello all,

Has the OpenGL context creation changed significantly from 1.2 to 1.3,
and are there any unusual state changes I should be aware of when
using OpenGL with SDL 1.3? I ask because I’m trying to get CEGUI
working with the testgl demo from SDL 1.3 and am only getting a couple
of white rectangles (one for cursor, one for the window I’m creating).
The testgl demo works fine.

Anyone who’s gotten CEGUI to work with SDL 1.3 and OpenGL is welcome
to chime in as well.

Thanks :slight_smile:

-Justin