OpenGL Development

Hello Guys,

I’m starting to develop an online 3d game for Mac, Linux, Windows,
FreeBSD and BeOS. But, I don’t have a good 3D card. Which one should I
get? Not only for the PC, but for the Mac too…

My mac has an ATI XClaim card (horrible)…

Thanks!

Eduardo.

Eduardo B. Fonseca schrieb am 22 Mar 2000:

Hello Guys,

I’m starting to develop an online 3d game for Mac, Linux, Windows,
FreeBSD and BeOS. But, I don’t have a good 3D card. Which one should I
get? Not only for the PC, but for the Mac too…

I guess this is slightly OT, but I’d recommend a 3dfx card. Very good
linux support (since Voodoo1!), very good Mac support, BeOS: don’t know.

Don’t get anything from nVidia. They announce a lot, but their linux
support so far has been LOUSY!

  • Andreas–
    Probably one of the smallest 3D-Games in the world: http://www.gltron.org
    More than 60’000 Downloads of the latest version (0.53)

The BeOs spec sheet claims compatiblitlity with VooDoos, I have’nt
actually tried it myself yet, but I have no reason to doubt it. (Note
to self, reinstall BeOs to check VooDoo 3 compatiblity).

Phoenix Kokido
members.xoom.com/kokido
@Wes_Poole

Andreas Umbach wrote:> Eduardo B. Fonseca schrieb am 22 Mar 2000:

Hello Guys,

I’m starting to develop an online 3d game for Mac, Linux, Windows,
FreeBSD and BeOS. But, I don’t have a good 3D card. Which one should I
get? Not only for the PC, but for the Mac too…

I guess this is slightly OT, but I’d recommend a 3dfx card. Very good
linux support (since Voodoo1!), very good Mac support, BeOS: don’t know.

Don’t get anything from nVidia. They announce a lot, but their linux
support so far has been LOUSY!

  • Andreas

    Probably one of the smallest 3D-Games in the world: http://www.gltron.org
    More than 60’000 Downloads of the latest version (0.53)

“Andreas Umbach” wrote:

I’m starting to develop an online 3d game for Mac, Linux, Windows,
FreeBSD and BeOS. But, I don’t have a good 3D card. Which one should I
get? Not only for the PC, but for the Mac too…

I guess this is slightly OT, but I’d recommend a 3dfx card. Very good
linux support (since Voodoo1!), very good Mac support, BeOS: don’t know.

Don’t get anything from nVidia. They announce a lot, but their linux
support so far has been LOUSY!

The nVidia are incredibly good cards, but their non-support on Linux is
going to make me nut! I hope they get their drivers out of the door as
soon as possible (and that they are as good as Windows drivers)… I’d
buy a TNT2 or a GeForce the day this is announced probably (and some
people told me that it works as good as my cuurent Voodoo2 setup).–
Pierre Phaneuf
Systems Exorcist

Hello Guys,

Thanks for all the info and sorry about the OT topic :slight_smile:

Now, can anyone send me a skeleton of a simple OGL program that runs on
MacOS on top of SDL?

Thanks.

Eduardo.On Wed, 22 Mar 2000, Pierre Phaneuf wrote:

“Andreas Umbach” wrote:

I’m starting to develop an online 3d game for Mac, Linux, Windows,
FreeBSD and BeOS. But, I don’t have a good 3D card. Which one should I
get? Not only for the PC, but for the Mac too…

I guess this is slightly OT, but I’d recommend a 3dfx card. Very good
linux support (since Voodoo1!), very good Mac support, BeOS: don’t know.

Don’t get anything from nVidia. They announce a lot, but their linux
support so far has been LOUSY!

The nVidia are incredibly good cards, but their non-support on Linux is
going to make me nut! I hope they get their drivers out of the door as
soon as possible (and that they are as good as Windows drivers)… I’d
buy a TNT2 or a GeForce the day this is announced probably (and some
people told me that it works as good as my cuurent Voodoo2 setup).


Pierre Phaneuf
Systems Exorcist

Hello Guys,

Thanks for all the info and sorry about the OT topic :slight_smile:

Now, can anyone send me a skeleton of a simple OGL program that runs on
MacOS on top of SDL?

I don’t know where all this furor is coming from. The Mac’s GL
implementation for SDL seems to work fine for me – in fact, Quetzal and I
were able to port my Linux code over to the Macintosh using SDL and GL in
about fifteen minutes – the major things that were had to do was rewiring
all the file systems.

If you still really want a simple OpenGL shell, I will send you one that I
know works.

Nicholas

Nicholas Vining “While you’re out there struggling
vining at pacificcoast.net with your computer, I’m naked,
icq: 20872003 clueless, and feeling good!”
- Ratbert

----- Original Message -----
From: ebf@cwb.fnn.net (Eduardo B. Fonseca)
To: sdl at lokigames.com
Date: Wednesday, March 22, 2000 5:08 PM
Subject: [SDL] Mac OpenGL on SDL (was Re: OpenGL Development)

(Note
to self, reinstall BeOs to check VooDoo 3 compatiblity).

note to ya,wait 8 day,BeOS 5 will be available for download (personnal
use only) at http://free.be.com/.

Alain “sure i’ll download it but i wonder if it include ip Masq support
??” Toussaint

Nicholas,

I don’t know where all this furor is coming from. The Mac’s GL
implementation for SDL seems to work fine for me – in fact, Quetzal and I
were able to port my Linux code over to the Macintosh using SDL and GL in
about fifteen minutes – the major things that were had to do was rewiring
all the file systems.

If you still really want a simple OpenGL shell, I will send you one that I
know works.

Sorry for the dumb question Nicholas, but I’m not familiar with OpenGL
yet. Sam’s idea worked, the testgl app runs nicely on MacSDL. I will start
to study more of OGL now…

Thanks for everything,

Eduardo.

Oooh, were down to a five day wait now? Yay! I’m gonna have to
hijack the ISDN at the office for an hour now. I wonder if my sound
card is supported yet…

Phoenix Kokido
members.xoom.com/kokido
@Wes_Poole

Alain Toussaint wrote:> > (Note

to self, reinstall BeOs to check VooDoo 3 compatiblity).

note to ya,wait 8 day,BeOS 5 will be available for download (personnal
use only) at http://free.be.com/.

Alain “sure i’ll download it but i wonder if it include ip Masq support
??” Toussaint

Nicholas,

I don’t know where all this furor is coming from. The Mac’s GL
implementation for SDL seems to work fine for me – in fact, Quetzal and
I

were able to port my Linux code over to the Macintosh using SDL and GL in
about fifteen minutes – the major things that were had to do was
rewiring

all the file systems.

If you still really want a simple OpenGL shell, I will send you one that
I

know works.

Sorry for the dumb question Nicholas, but I’m not familiar with OpenGL
yet. Sam’s idea worked, the testgl app runs nicely on MacSDL. I will start
to study more of OGL now…

Don’t sweat it. OpenGL is REALLY easy to learn, I worked out the basics in
about two hours (although having written 3D engines before does help). I
would suggest that you start with the NeHe tutorials, up at
http://www.gamedev.net/hosted/nehe although Sam did a few SDL ports, but I
don’ t know where they’ve gone. :slight_smile:

Thanks for everything,

No prob. Give me a holler if you have any problems.

Eduardo.

Cheers,

Nicholas

Nicholas Vining “While you’re out there struggling
vining at pacificcoast.net with your computer, I’m naked,
icq: 20872003 clueless, and feeling good!”
- Ratbert

----- Original Message -----
From: ebf@cwb.fnn.net (Eduardo B. Fonseca)
To: sdl at lokigames.com
Date: Thursday, March 23, 2000 4:34 AM
Subject: Re: [SDL] Mac OpenGL on SDL (was Re: OpenGL Development)

?H???: Nicholas Vining
???:
???e???: 2000?~3??24?? AM 04:38
?D??: Re: [SDL] Mac OpenGL on SDL (was Re: OpenGL Development)

Nicholas,

I don’t know where all this furor is coming from. The Mac’s GL
implementation for SDL seems to work fine for me – in fact, Quetzal
and
I

were able to port my Linux code over to the Macintosh using SDL and GL
in

about fifteen minutes – the major things that were had to do was
rewiring

all the file systems.

If you still really want a simple OpenGL shell, I will send you one
that
I

know works.

Sorry for the dumb question Nicholas, but I’m not familiar with OpenGL
yet. Sam’s idea worked, the testgl app runs nicely on MacSDL. I will
start

to study more of OGL now…

Don’t sweat it. OpenGL is REALLY easy to learn, I worked out the basics in
about two hours (although having written 3D engines before does help). I
would suggest that you start with the NeHe tutorials, up at
http://www.gamedev.net/hosted/nehe although Sam did a few SDL ports, but I
don’ t know where they’ve gone. :slight_smile:

Here http://nehe.gamedev.net/

----- Original Message -----
-----Original Message-----
From: Eduardo B. Fonseca
To: sdl at lokigames.com
Date: Thursday, March 23, 2000 4:34 AM
Subject: Re: [SDL] Mac OpenGL on SDL (was Re: OpenGL Development)