I teach a game programming class at the local community college. To save
time, effort, and confusion, I use SDL and OpenGL to teach with. I let
the students use anything they want to develop with, any OS and any
libraries, but I strongly encourage them to use SDL and OpenGL. I teach
this class during fall semester and have taught it for several years.
This approach has worked very well in the past, but this year, not so
good. In the past everyone was able to get a high performance version of
OpenGL working on there computers. This year, only a couple were able to
get OpenGL working on their computers. In several cases there just
weren’t any decent OpenGL libraries for their video cards and the
default MS drivers are terrible, when they work at all.
So I have a couple of questions for the groups.
o Is OpenGL still a viable graphics API for use on Windows?
o Is there an open source, C/C++, 3D graphics API that works on top of
OpenGL on the rest of the world and DirectX on Windows? (I know that
Java 3D does that but it isn’t much use to SDL programmers.)
o Can SDL stay a viable library if OpenGL support on Windows is really
as bad as it looks?
Please, no flames, not even anti-Microsoft flames. We have all heard
them all before and no matter how mad you are about the state of the
world the state of the world is what it is and flaming doesn’t help.
(You have no idea how hard it is for an old flamer like me to say
something like that
I have cross posted this message to the SDL mailing list and to my own
mailing list to try to get different points of view. If you are on only
one mailing list and want to see both sides of the discussion please
join the other mailing list.
Bob Pendleton--
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