OpenGL status?

Hi. I have two questions:

(1) What is the current status of OpenGL with the SDL?
(2) What can I do to help get it running? That is to say, where exactly
should I look in the code and what do I need to implement? I know
OpenGL pretty well and I know how to create a GLX context, and with a
little research I may be able to take care of Win32 and BeOS. Any info
that can get me jump-started on implementing this would be appreciated.

SDL looks perfect for my GPL’d 3D game engine project. All I need is
GL support. :slight_smile:

Thanks.

-Kenton Varda
http://www.gauge3d.org

Hi,
Have you checked the FastGL Library?
maybe it fits your requirements
more information on:
http://www.tutok.sk/fastgl/
bye,On Tue, 14 Dec 1999, Kenton Varda wrote:

Hi. I have two questions:

(1) What is the current status of OpenGL with the SDL?
(2) What can I do to help get it running? That is to say, where exactly
should I look in the code and what do I need to implement? I know
OpenGL pretty well and I know how to create a GLX context, and with a
little research I may be able to take care of Win32 and BeOS. Any info
that can get me jump-started on implementing this would be appreciated.

SDL looks perfect for my GPL’d 3D game engine project. All I need is
GL support. :slight_smile:

Thanks.

-Kenton Varda
http://www.gauge3d.org

Hi all 3D hackers,

First of all, I’m very interested about this SDL/GL/MESA/GLX thread. I’m
author of the FastGL (2D library with sophisticated Window GUI writen in
ASM/C/C++). Unfortunately, I know that this is very bad name for pure 2D
library, but for some historical reasons … On now I want add GL support.
All things that I doing is copy SDL OpenGL demos and improve code from SDL
to FastGL API call (thanks to our Sam L.). Thought I am ourselves that 3D
support I made accross Mesa & GLUT, but seems to me that GLUT API is very
poor (this is my point of view only!). I think that the way of Kenton Varda
is quite good:

"More specifically:

  • SDL opens the display and sets it up to work with GL.
  • GL does all drawing, including SDL 2D drawing calls.
    At least, that’s how my implementation works…"

I shall carefully listening all his words.

PS: I want in the future port FastGL as front-end app to SDL. I think that
this job is quite simply and beneficial.

Hi,
Have you checked the FastGL Library?
maybe it fits your requirements
more information on:
http://www.tutok.sk/fastgl/

Hi. I have two questions:

(1) What is the current status of OpenGL with the SDL?
(2) What can I do to help get it running? That is to say, where exactly
should I look in the code and what do I need to implement? I know
OpenGL pretty well and I know how to create a GLX context, and with a
little research I may be able to take care of Win32 and BeOS. Any info
that can get me jump-started on implementing this would be appreciated.

SDL looks perfect for my GPL’d 3D game engine project. All I need is
GL support. :slight_smile:

Kenton Varda> On Tue, 14 Dec 1999, Kenton Varda wrote: