I’m trying to port a game I wrote using the Windows platform to Linux.
The application uses the right half of the screen for 2D display and the
for 3D display using OpenGL.
This isn’t supported in SDL, because most of the 3D hardware on Linux
cannot do this without using very slow software rendering.
If you don’t need speed, then you can use the OSMesa extension to
render GL to an SDL surface.
-Sam Lantinga (slouken at devolution.com)
Lead Programmer, Loki Entertainment Software–
“Any sufficiently advanced bug is indistinguishable from a feature”
– Rich Kulawiec