OpenGL tutorials

The new OpenGL tutorials are available online!
http://www.devolution.com/~slouken/SDL/opengl/intro.html

I won’t link these to the website sidebar menu until SDL 1.1.0 is
officially released, but you can get a early peek at them.
They have been tested on Linux (Mesa 3.2), Win32, and BeOS.

Thanks go to Jeff Molofee for writing these tutorials. :slight_smile:

Enjoy!
-Sam Lantinga (slouken at devolution.com)

Lead Programmer, Loki Entertainment Software–
“Any sufficiently advanced bug is indistinguishable from a feature”
– Rich Kulawiec

The new OpenGL tutorials are available online!
http://www.devolution.com/~slouken/SDL/opengl/intro.html

These look good.

Dumb question though-- the descriptions of the tutorials don’t really
link to anything, do they? I take it then the tutorials consist solely
of the code, right?

The README from the source archive says this:

The text for the tutorials can be found at:
http://www.demonews.com/hosted/nehe/opengl.htm

But even there, there seem to be only descriptions of the tutorials…

Am I missing something?

-Roy

The new OpenGL tutorials are available online!
http://www.devolution.com/~slouken/SDL/opengl/intro.html

Argh-- never mind. I was clicking on the titles, not the image. The
coloured text of the titles made it look like a link. Grrr…

-Roy

You have to click on the picture to the left of the description the access the
actual tutorial.

Bryan

____________________Reply Separator____________________Subject: Re: [SDL] OpenGL tutorials
Author: sdl at lokigames.com
Date: 1/27/2000 9:55 AM

The new OpenGL tutorials are available online!
http://www.devolution.com/~slouken/SDL/opengl/intro.html

These look good.

Dumb question though-- the descriptions of the tutorials don’t really
link to anything, do they? I take it then the tutorials consist solely
of the code, right?

The README from the source archive says this:

The text for the tutorials can be found at:
http://www.demonews.com/hosted/nehe/opengl.htm

But even there, there seem to be only descriptions of the tutorials…

Am I missing something?

-Roy

The new OpenGL tutorials are available online!
http://www.devolution.com/~slouken/SDL/opengl/intro.html

Argh-- never mind. I was clicking on the titles, not the image. The
coloured text of the titles made it look like a link. Grrr…

Yeah, that confused me, too. At first I figured it was just all in the
tar.gz… 'til I happened to move my cursor over an image. :slight_smile:

My suggestion - don’t use colored, underlined text unless they’re
links (in which case the browser colors and underlines them
for you).

(I also never use Sytle Sheets, because I hate when people remove the
underline from links. After 6 years using the web, I’m used to seeing
underlines, and specifically scan a page for them when I’m in a hurry. :slight_smile: )

-bill!

The OpenGL tutorials are back online:
http://www.devolution.com/~slouken/SDL/opengl/intro.html

See ya!
-Sam Lantinga (slouken at devolution.com)

Lead Programmer, Loki Entertainment Software–
“Any sufficiently advanced bug is indistinguishable from a feature”
– Rich Kulawiec

Are these specific to sdl and where’s this first tutorial he keeps
refering to in the drawing your polygons :)On Thu, 17 Feb 2000, Sam Lantinga wrote:

The OpenGL tutorials are back online:
http://www.devolution.com/~slouken/SDL/opengl/intro.html

See ya!
-Sam Lantinga (slouken at devolution.com)

Lead Programmer, Loki Entertainment Software

“Any sufficiently advanced bug is indistinguishable from a feature”
– Rich Kulawiec

Are these specific to sdl

Yes.

and where’s this first tutorial he keeps
refering to in the drawing your polygons :slight_smile:

It’s “how to start opengl with SDL”, which is really included in the
polygon tutorial. In the original first tutorial, the code put up
a black screen and said “yes, this is an opengl window”. I decided
to skip that. :slight_smile:

-Sam Lantinga				(slouken at devolution.com)

Lead Programmer, Loki Entertainment Software–
“Any sufficiently advanced bug is indistinguishable from a feature”
– Rich Kulawiec

hehe. So the SDL calls for opengl are the same as the regular opengl?On Fri, 18 Feb 2000, Sam Lantinga wrote:

Are these specific to sdl

Yes.

and where’s this first tutorial he keeps
refering to in the drawing your polygons :slight_smile:

It’s “how to start opengl with SDL”, which is really included in the
polygon tutorial. In the original first tutorial, the code put up
a black screen and said “yes, this is an opengl window”. I decided
to skip that. :slight_smile:

-Sam Lantinga (slouken at devolution.com)

Lead Programmer, Loki Entertainment Software

“Any sufficiently advanced bug is indistinguishable from a feature”
– Rich Kulawiec