I won’t link these to the website sidebar menu until SDL 1.1.0 is
officially released, but you can get a early peek at them.
They have been tested on Linux (Mesa 3.2), Win32, and BeOS.
Thanks go to Jeff Molofee for writing these tutorials.
Dumb question though-- the descriptions of the tutorials don’t really
link to anything, do they? I take it then the tutorials consist solely
of the code, right?
Dumb question though-- the descriptions of the tutorials don’t really
link to anything, do they? I take it then the tutorials consist solely
of the code, right?
(I also never use Sytle Sheets, because I hate when people remove the
underline from links. After 6 years using the web, I’m used to seeing
underlines, and specifically scan a page for them when I’m in a hurry. )
and where’s this first tutorial he keeps
refering to in the drawing your polygons
It’s “how to start opengl with SDL”, which is really included in the
polygon tutorial. In the original first tutorial, the code put up
a black screen and said “yes, this is an opengl window”. I decided
to skip that.
-Sam Lantinga (slouken at devolution.com)
Lead Programmer, Loki Entertainment Software–
“Any sufficiently advanced bug is indistinguishable from a feature”
– Rich Kulawiec
hehe. So the SDL calls for opengl are the same as the regular opengl?On Fri, 18 Feb 2000, Sam Lantinga wrote:
Are these specific to sdl
Yes.
and where’s this first tutorial he keeps
refering to in the drawing your polygons
It’s “how to start opengl with SDL”, which is really included in the
polygon tutorial. In the original first tutorial, the code put up
a black screen and said “yes, this is an opengl window”. I decided
to skip that.