OS X Development

I’m Sorry if this has been covered before, but why are there no
development packages for OS X on the download page? Are ports in
progress? Thanks a lot.

I’m Sorry if this has been covered before, but why are there no
development packages for OS X on the download page? Are ports in
progress? Thanks a lot.

The installer for the MacOS X development package is broken. We’re working
on it. :slight_smile:

See ya!
-Sam Lantinga, Software Engineer, Blizzard Entertainment

“Yikes!” =) SDL works great on OS-X, even the latest version of Panther
(10.3.2 as of this e-mail) it works perfectly. And there are a lot of links
for OS-X. I just noticed that the 1.2.7 development libraries are missing
from the download page, but that really isn’t an issue. It may be something Sam
needs to fix though! =) Just download the .tar.gz or .sea.bin of the
source code, extract it, inside the extracted folder, extract “PBProjects.tar.gz”
(I believe), and go into the folder it generates, PB Projects. In there is
Project Builder (works with X-Code) projects for building the SDL dev
libraries, building test/example SDL applications, and generally, anything else you
could do with SDL besides making your game for you!

  • Andrew

In a message dated 3/10/04 5:42:49 PM, iain at cox.net writes:> I’m Sorry if this has been covered before, but why are there no

development packages for OS X on the download page? Are ports in
progress? Thanks a lot.

“Yikes!”? =)? SDL works great on OS-X, even the latest version of
Panther (10.3.2 as of this e-mail) it works perfectly.? And there are
a lot of links for OS-X.? I just noticed that the 1.2.7 development
libraries are missing from the download page, but that really isn’t an
issue.? It may be something Sam needs to fix though!? =)? Just
download the .tar.gz or .sea.bin of the source code, extract it,
inside the extracted folder, extract “PBProjects.tar.gz” (I believe),
and go into the folder it generates, PB Projects.? In there is Project
Builder (works with X-Code) projects for building the SDL dev
libraries, building test/example SDL applications, and generally,
anything else you could do with SDL besides making your game for you!

Hi,

I’ve build also SDL from source. But I become always this errormessage:

viewer.h:119: error: TimerID' redeclared as different kind of symbol DriverServices.h:70: error: previous declaration ofTimerID’

by all my SDL projects.

-jfOn Mar 11, 2004, at 1:59 PM, Andrew1300 at aol.com wrote:


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